"The best thing about this project is that we're not trying to retain ownership of it"<p>What? That's like a tiny little asterisk point down at the bottom of your feature list. The best thing about your project should be that it's useful for doing X.<p>I never got as far as finding out what X actually was, and why this was going to be better than the existing tools out there.<p>But I did learn what file format you save projects in. Yikes. Developers, stop talking about development stuff. Nobody cares about the technical details. Nobody cares about Open Source. Talk about your <i>product</i>.
Uh, first of all, get rid of the glasses and the dude on the left sitting with his mouse open. Then, focus on the demo.<p>One of the best things I learned from Presenting to Win is that one of the first things you have to do in a product pitch is show what problem you are solving for the audience. This is the best way to capture their attention, and will get them interested in what you are trying to do and how you are going to do it.
It's too much focused on the technical side, I'd present it as a multiuser audio sequencer, with an awesome demo and what would you do with the cash. Technical details are available on Github for people interested in.<p>edit: By the way, great project !
My last comment wasn't constructive, so I deleted it.<p>You should put the code up online so people can play with the sequencer. Let people save out the tracks..<p>Maybe even make it into a game of some sort.<p>This reminds me of Mario Paint. I think a lot of people would like it if it were online & playable.