I'm glad that EA is doing this. I certainly don't think we should expect it, but I hope releasing source becomes standard. With more and more games moving to SaaS and microtransaction-heavy, I feel like the core of the game doesn't contribute to the bottom line as much as it used to.<p>With so many remasters/remakes being released, it's obvious that studios care about their games, but I think it should be made obvious that releasing source is the real path to preservation. Look at the recent build of Super Mario 64 for the PC. The game went from being able to run on a handful of systems (13.56 million Wii U's, 101.63 million Wii's, 32.93 million N64's) to nearly every modern x86-based computer. And now that it's being ported to ARM systems as well, we'll probably see Mario 64 running natively on hardware for probably the next 25 years, well past the life expectancy of many of the systems it officially was built for.<p>Releasing source could also contribute to the bottom lines of the companies. By Activision releasing the source to Tony Hawk's Pro Skater 1-3 (please dear god I hope they do this), they could actually release those games on digital platforms like Steam or Epic using ports/code improvements they didn't have to write. Hell, if THPS1-3 were open sourced, I might attempt a port for the first time.
My god what good memories I have with Red Alert.<p>That intro will forever be engraved in my memory.<p><a href="https://www.youtube.com/watch?v=lJnMaTx4yjI" rel="nofollow">https://www.youtube.com/watch?v=lJnMaTx4yjI</a>
Man, I wish Microsoft would opensource Age of Empires source code. That community is still around miraculously and would most likely rejuvenate the game.