>To conclude my point, I would just say if you feel the creator is helping you with his/her in any way, please try not to use ad blockers! This is the last thing we, creators, expect from readers.<p>The rub that ad-advocates never seem to mention : ad-affiliate networks really don't give a shit about your readership, and they'll 1) readily serve your readers malware, while 2) avoiding blame or investigation once they do -- and this isn't even mentioning the tracking and privacy concerns one might have with enabling ads within unstable or destabilizing world states.<p>At one point a few years ago it was said that something like 10-20 percent of unauthorized MMORPG logins was due to targeted malware being spread among fan sites via ad-affiliate networks using key-words and targeted market/interest features.<p>Provide alternative ways for me to give you my money, if you think I (the reader) gain value from the service.<p>Advocating for someone to turn off an ad-blocker nowadays is sort of akin to game-developers telling purchasers to disable their firewall to play online. Yeah, that's a solution, but it leads to numerous other issues, and is hugely irresponsible on the part of the developer.<p>Trusting a third party to serve me relevant and safe ads is a pipe-dream that has yet to come into reality.
The problem with ads is that they throw data at browsing readers with no consideration to the cost of the ads to those readers.<p>Several times I have been in situations where I have had very restrictive monthly data download quotas. Try travelling in foreign countries and having a monthly quota of a mere two gigabytes. That comes down to just 60 megabytes per day. When a single ad can throw several megabytes of <i>unnecessary</i> data down the line, it soon ruins your browsing day.<p>I use an adblocker. I also permanently block all websites which insist on cookies or registrations or paywalls before allowing entry.