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From 0 to GlTF with WebGPU: The First Triangle

2 pointsby Twinklebearalmost 5 years ago

2 comments

ArtWombalmost 5 years ago
Hi! Thanks for this tutorial. I notice you work with Ingo Wald at the fabled Utah graphics program. I just recently linked Ray Tracing Gems right here on HN and am working my way through it. Very insightful ;)<p>Am curious if your group investigates using WebGPU in contexts other than rendering? Web scale GPU compute clusters, wgpu on native, scientific simulations, ai research ... as just a few possible examples?
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oztenalmost 5 years ago
Great article, thanks!<p>FYI: I have two GPUs but on all my browsers your article says &quot;Error: Your browser does not support WebGPU&quot;<p>AMD Radeon Pro 5300M, Intel UHD Graphics 630 integrated MacBook Pro (16-inch, 2019) Mac OS 10.15.5 (19F101)<p><a href="https:&#x2F;&#x2F;get.webgl.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;get.webgl.org&#x2F;</a> works fine in all my browsers.
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