I hope this and Scape are tools for a successor to PhotoSynth. It's really a shame that that dream from 2007-2010 era never materialized. For facebook to be able to turn all its photos of public places into geometry and texture sets, and procedurally create 3D representations of the world at ground level, without street view cars, would be a next big moment in consumer mapping, and a win for Occulus. Textures in particular would look much better being extrapolated and generated vs being overlayed from the photos themselves, and lighting could be something reverse calculated from photos at different times of day. Imagine being able to turn a photo from day to night, based on what you know about said locations actual lighting, and not a generic filter. Those 3D maps would also be handy for AR, being able to sync the geometry of the world up to what facebook expects it to be.<p>These original two ted talks were spectacular.<p><a href="https://www.ted.com/speakers/blaise_aguera_y_arcas" rel="nofollow">https://www.ted.com/speakers/blaise_aguera_y_arcas</a><p><a href="https://www.wired.com/2010/11/mining-flickr-to-build-3d-models-of-the-world/" rel="nofollow">https://www.wired.com/2010/11/mining-flickr-to-build-3d-mode...</a>