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Reyes Rendering on the GPU [pdf]

37 pointsby jobstijlalmost 5 years ago

2 comments

ginkoalmost 5 years ago
Oh hey, that was also the topic of my master&#x27;s thesis. In particular doing it for arbitrarily large scenes without running out of memory.<p><a href="https:&#x2F;&#x2F;www.cg.tuwien.ac.at&#x2F;research&#x2F;publications&#x2F;2015&#x2F;WEBER-2015-PRA&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.cg.tuwien.ac.at&#x2F;research&#x2F;publications&#x2F;2015&#x2F;WEBER...</a><p>Code here: <a href="https:&#x2F;&#x2F;github.com&#x2F;ginkgo&#x2F;micropolis" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ginkgo&#x2F;micropolis</a> (I guess it&#x27;s gotten a bit bit-rotten at this point)
mrochealmost 5 years ago
Title should be marked with [2015]. I was caught off-guard with the statement about RenderMan using REYES since it hasn’t used it for several years at this point.<p>There are quite a few interesting publications to look through, need to bookmark this: <a href="https:&#x2F;&#x2F;markussteinberger.net&#x2F;publications.php" rel="nofollow">https:&#x2F;&#x2F;markussteinberger.net&#x2F;publications.php</a>