Oh hey, that was also the topic of my master's thesis. In particular doing it for arbitrarily large scenes without running out of memory.<p><a href="https://www.cg.tuwien.ac.at/research/publications/2015/WEBER-2015-PRA/" rel="nofollow">https://www.cg.tuwien.ac.at/research/publications/2015/WEBER...</a><p>Code here: <a href="https://github.com/ginkgo/micropolis" rel="nofollow">https://github.com/ginkgo/micropolis</a> (I guess it's gotten a bit bit-rotten at this point)
Title should be marked with [2015]. I was caught off-guard with the statement about RenderMan using REYES since it hasn’t used it for several years at this point.<p>There are quite a few interesting publications to look through, need to bookmark this: <a href="https://markussteinberger.net/publications.php" rel="nofollow">https://markussteinberger.net/publications.php</a>