Design principles for the eSports for engineers game collection are:<p>1. target audience is people who enjoy reading dense technical material<p>2. designed to accompany your daily exercise bike workout, for 30 min to one hour a day total. The collection includes a different game for each day, providing for a varied mind/body workout. Scoring formulas are provided to track your daily and weekly performance.<p>3. Sample different game domains, from deep learning chess and Go to realistic sims. Spar with a world-champion level AI first to train, then play online vs other humans if desired.<p>4. realistic physics, re-creation of historical events and strategy, not fantasy, are the themes that draw you in.<p>5. free on linux, no advertising.<p>6. you'll need to read a book and a game manual for each game to get the most out it<p>7. differentiate with breadth, depth, and richness of content, reflecting a wide range of volunteer contributors from all over the world, and over a long period of time.<p>8. unpack one tar file on linux to play all the games. No payment infrastructure or internet is needed to play.<p>more information here:<p>https://alternativeto.net/software/esports-for-engineers/
Free, world champion Chess, Go and Bridge were a big find, and were added for version 3. All functionality of Mig Alley's well-known unscripted campaign has been restored. The daily and weekly score mechanism has been added. And last but not least, QA has been done to improve the user experience.