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I tried to help monetize Open source projects. People hated it

4 pointsby pmesthaalmost 5 years ago
Hello all, You might already know that codefund.io shut a few days back. Most of the OSS developers only rely on sponsorship for their projects yet don&#x27;t make much money. Being a full time OSS contributor is a difficult path to move forward. I attempted to help monetize OSS packages by building a marketplace (privjs.com) for &quot;PRO&quot; nodejs libraries where OSS developers could release a PRO version of their existing libraries and help cater the paid users better. Posted it on reddit and it was flooded with hate comments.<p>I just do not understand - what&#x27;s wrong in monetizing OSS? And, why is it so hard to monetize? Why do people hate paying for code that saves hours&#x2F;days of their time?<p>-Prasanna

2 comments

stocktechalmost 5 years ago
IMO, you&#x27;re fighting the culture of OSS. I see that culture as &quot;give some, take some&quot;. Where we exchange help and knowledge rather than payment. Adding explicit payment cheapens my involvement - and passion and creativity - because now, like everything else, there&#x27;s an expectation of compensation. Even if I&#x27;m not involved, I&#x27;m now a second tiered citizen compared to &quot;pro&quot; packages because &quot;if it was any good, wouldn&#x27;t you sell it?&quot;. It taints the entire system. We have jobs for that.<p>But here&#x27;s the thing, there are examples of commercializing open source software. Red Hat, MeteorJS, GhostJS, and more that I can&#x27;t remember. These companies add value and most are appreciated. Your business model ignores this and feels like a &quot;fuck you, pay me&quot;.<p>If I was you, I&#x27;d find a way to keep OSS exactly the way it is, but make consulting around those OSS projects extremely easy.
gus_massaalmost 5 years ago
How do you expect to deal with the licences? In particular, if the normal library has a GPL licence.
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