See also <a href="https://github.com/KhronosGroup/glTF-Sample-Viewer" rel="nofollow">https://github.com/KhronosGroup/glTF-Sample-Viewer</a>.
I had always uses this[1] as a way of double-checking my GLTF output during game jams, but this looks really nice! It's nice to have more variety in this space. Blender's GLTF output works nicely with three.js or other WebGL libraries.<p>[1] <a href="https://gltf-viewer.donmccurdy.com" rel="nofollow">https://gltf-viewer.donmccurdy.com</a>
This looks great! It seems like a nice evolution for those familiar with tools like Unity and PhaserJS.<p>I wasn't familiar with PlayCanvas until now and I think I found my weekend project.
The glTF material model is essentially all you need for realistic rendering.<p>I always wondered how much performance you could gain by implementing that model directly in silicon and ditch GPU shaders instead. The great problem of modern GPUs is that they are deigned as a multipurpose parallel computer used for all kinds of things and not as a dedicated GPU. Since Moores law is essentially dead this could be the only way forward.