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Mono for Android released with Visual Studio 2010 integration

90 pointsby hanifviraniabout 14 years ago

13 comments

bradheabout 14 years ago
Hmm, mono is a really curious thing to me. Maybe someone can explain this to me: Why doesn't MS commit to it?<p>One of the tenets of .NET was that it was to be platform-agnostic a la JVM but the story seems to be that they just didn't...get around...to implementing a Linux or Mac stack for various reasons (tight coupling to Win32 and existing COM servers, maybe?).<p>Now, Mono is reaching a state of extreme maturity. Why doesn't MS invest in this? It seems like their best way forward is dropping their single-vendor-stack mantra? Or perhaps they don't need to do so strategically yet -- once people <i>really</i> start demanding *nix and mac support they can "suddenly" change heart on mono?? This confuses me...but I'm not much of a strategist.
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daniel_solanoabout 14 years ago
For a free and open source effort, check out <a href="https://github.com/koush/androidmono" rel="nofollow">https://github.com/koush/androidmono</a>. I just came across this and have not used it, but it looks promising.
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ericHosickabout 14 years ago
I develop on a Mac using Mono and MonoDevelop. I just want to say I greatly appreciate all of the work that has gone into Mono and MonoDevelop. Thank you. :-)
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hanifviraniabout 14 years ago
Looks like there is no free version and the single developer license costs about 400$. That is going to be a big hurdle to get the casual indie developers interested.
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jimmyjazz14about 14 years ago
So is the paid version the only way to go here? Since everything else in the Mono world is mostly free and open source I was hoping for the same with the mobile versions.
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Killah911about 14 years ago
I've got yet another .NET shop, and have been meaning to break into mobile market(beside WP7, I know). Trying to weigh the benefits of going native (i.e. learning/hiring iOS/Java) vs using something like mono &#38; present talent. Feedback would be greatly appreciated :)
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victorantosabout 14 years ago
ok, I've just run my first android app. it took me about 1.5 hours to download/install everthing Emulator is really slow, it took me ages first run in Debug mode and the UI response time is bad so far <a href="http://flic.kr/p/9wsYQ8" rel="nofollow">http://flic.kr/p/9wsYQ8</a><p>so back to WP7?
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MatthewPhillipsabout 14 years ago
There are few differences between Java and C#. There are even fewer differences between this and Android (java) development.<p>This Hello World is virtually identical to an Android hello world.<p><a href="http://mono-android.net/Tutorials/Hello_World" rel="nofollow">http://mono-android.net/Tutorials/Hello_World</a>
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deskamessabout 14 years ago
I read through the Architecture doc and it explains how they do it. However I cannot get an idea of how large the mono runtime on Android would be. Any ideas?<p>For small apps, the runtime could be the largest part of the app since the 'callable wrappers' are just proxying calls to the app.
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sapper2about 14 years ago
As a C# developer this is great news for me. Finally, I can join the mobile crowd.
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intellectronicaabout 14 years ago
If you can use IronPython to build these apps this may be the first complete Python environment for Android, and that's huge.
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maheshsabout 14 years ago
Is there any develop on mono for android? Please share couple of example if any?<p>It will give me confidence about developing apps through this.
th0ma5about 14 years ago
There is no open source version?