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DaScript – high-performance statically strong typed scripting language (2019)

56 pointsby wesamcoalmost 5 years ago

7 comments

ColinWrightalmost 5 years ago
OK, so I&#x27;m going to be a grumpy old man ...<p>My eyesight isn&#x27;t great, so I use the &quot;Zoom&quot; function on Firefox to increase the font size. But the text now doesn&#x27;t wrap, and I&#x27;m constantly scrolling from side-to-side to be able to read the text. It&#x27;s tedious in the extreme.<p>Screen shot here: <a href="https:&#x2F;&#x2F;www.solipsys.co.uk&#x2F;images&#x2F;daScript.png" rel="nofollow">https:&#x2F;&#x2F;www.solipsys.co.uk&#x2F;images&#x2F;daScript.png</a><p>Magnification, line truncation, and scroll bar indicated.<p>* Why doesn&#x27;t the text wrap to the window size? No idea.<p>* Why is it written like this? No idea.<p>Annoying, irritating, and so unnecessary.
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pjmlpalmost 5 years ago
Nice one, it is nice to see an increase in more productive languages offering compilation as part of their toolchain capabilities.
formerly_provenalmost 5 years ago
Curiously the daScript repository goes back to 2008, when it contained a URI parser: <a href="https:&#x2F;&#x2F;github.com&#x2F;GaijinEntertainment&#x2F;daScript&#x2F;tree&#x2F;262ca4aecf26f9d399c27e592f6246c4b7f74fb6" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;GaijinEntertainment&#x2F;daScript&#x2F;tree&#x2F;262ca4a...</a><p>Ten years later, in 2018, someone added a basic lexer for &quot;YZG&quot; to the repo: <a href="https:&#x2F;&#x2F;github.com&#x2F;GaijinEntertainment&#x2F;daScript&#x2F;commit&#x2F;215d50a2f84f630bde7369d508730baa51f951df" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;GaijinEntertainment&#x2F;daScript&#x2F;commit&#x2F;215d5...</a>
out_of_protocolalmost 5 years ago
Too early to say anything but looks like it could replace lua as game&#x27;s default scripting language. Suggestion to authors: copy Golang tour
dkerstenalmost 5 years ago
Looks really interesting. Nice approach and interesting featureset. I’ll have to keep an eye on it.<p>Currently, it seems to be lacking documentation on how to embed and interoperate with C++, though, so have no idea how easy it is to get working (especially AOT vs interpreted and interop with templated C++ code).
eggyalmost 5 years ago
Used by Gaijin Entertainment and compiled and run on Nintendo Switch are two things that caught my eye. I will have to check it out for use in place of LuaJit.
j88439h84almost 5 years ago
Compare to Nim?
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