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Ray tracing has failed to deliver on its promise

7 pointsby Akababaover 4 years ago

3 comments

pixelpoetover 4 years ago
That's like going back to when Terminal Velocity had just been released for the S3 Virge (which just barely managed to do bilinear filtering at 640x480 at 15fps) and saying welp, this sucks, show's over boys, hardware accelerated rendering has failed.
评论 #24252287 未加载
afrcncover 4 years ago
Or GPUs haven't been powerful enough to support it properly for ages
karmakazeover 4 years ago
TL;DR<p>&gt; Even here though, I didn&#x27;t feel like ray tracing was actually doing much to improve, or even change, gameplay.<p>Why would eyecandy be expected to change gameplay?