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From toy to joy :Gamification

1 pointsby Jasitisabout 14 years ago
A lesson learned while prototyping: make a toy: Gameless,lifeless,dumb,ugly,handicap, boring,stinking,complex,unsellable,but ,with a strong re-engineereability &#38; long enough half life and is factor of some product. Peel it to feel it.<p>Then cleanse/simplify it,gamifiy it,add limbs to it and make them work,Make a factor out of it and make it’s value count.<p>And do it before it is gone.

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