I'm thinking about partnering with a graphic designer, and build ""small" mobile games (hypercasual/casual). Then I will try to find publishers for those games and we do revenue shares.<p>Anyone doing it over here? Can it be economically viable? From what I heard mid-successful games can already rake in $100k-$300k per month, which would make it an interesting business.<p>Anyone has experience on this?
It's not exactly about mobile, but I saw this recently about IO games. These are small games and can run on many platforms including mobile. <a href="https://www.gamedesigning.org/learn/io-game/" rel="nofollow">https://www.gamedesigning.org/learn/io-game/</a>