The rolling upgrade cycle for software and games is running afoul of our assumptions about what you get when you pay for a product.<p>With RL, customers have lost Linux support and are now losing the ability to opt-out of the EGS.<p>But it's not the only example; Valve's own TF2 increased its minimum system requirements over its lifespan. They may not have stated as much, but the rolling updates eventually made the game unplayable on machines that could play it decently.<p>Hell, Oculus is going to require a Facebook account.<p>And so on, there's plenty of examples of game developers breaking a product their users paid for, and with no recourse for them.
Standard buyout practices. Epic wants the whole pie and is willing to be a toxic market player to get there. Valve was too good for the gaming market, consumers are bad at recognizing a snake pit, they just see the magical free games and exclusive cuts in price, not remembering that those costs will be made back by the company later.
This is misleading. With one button you can create an account w/ no name, email, password, or any other information. So technically I guess I have an Epic account, but I have no way of accessing it outside of RL. And Epic has nothing except a random ID that they generated for me.
I just want to be able to buy skins for me cars outside of the Rocket League store. I don’t appreciate the Rocket League monopoly on rocket league skins.
Bungie did a similar thing with Destiny 2, as you now need to login with Steam, not Battle.net. It happens that more people have Steam accounts so it didn’t upset too many people, but how is this different? It seems like people are just finding reasons to get mad at Psyonix instead of pushing hard on the big issues, like dropping Linux support.
I'm very bummed about this. I'm on Linux and didn't go for a refund when they dropped native support because I was playing the game through Proton anyways but this one really hurts. Epic employs scummy practices all around and I dislike them with a passion. With over 1.2k hours clocked in this game it might have very well come to an end for me.
Huh, great timing, it looks like I did my last 2hrs ingame last week. I hadn't played since the announcement, I thought I might give it some more playtime since its the funnest game of the decade - but dang these principles I have. Oh well I lose. GG. Well played. What a save!
It was inevitable after they were bought. Funny how they lied about this up to the last moment still. It's also blatantly illegal. Well the game is readily available at the common piracy sites though.