Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".
I know that rg3d was on the front page yesterday, but in case someone missed it, here's rg3d, another Rust engine <a href="https://github.com/mrDIMAS/rg3d" rel="nofollow">https://github.com/mrDIMAS/rg3d</a>
The Rust gamedev scene is really exciting!<p>I wonder if we'll see a new entrant (commercial or not) with enough features to challenge the C++ game engine landscape. It'd be difficult to reach parity with Unreal, but perhaps something can get close to Godot.<p>Do you think gaming companies will start to invest in the Rust ecosystem?
Look great. I really want an alternative to unity to do ECS 2d mobile games. It's not super complicated tech (although takes time to implement for sure in a game engine), but at the moment there's not really any alternatives, so any under development is awesome!
I am really happy to see a reimplementation of Robbo as one of the examples! What a nice throwback. I used to love that game as a child on my Atari 800 XE. I should be asleep, but instead I am collecting screws. :)