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A Pico-8 story: How the fantasy console unlocked Frédéric Souchu’s dreams

151 pointsby pmarinover 4 years ago

8 comments

megalomanuover 4 years ago
I&#x27;ve developed my first video game ever in 2020 thanks to Pico-8 (and thanks to the COVID and the lockdown, too) I was impressed by how it was easy to learn. Once you understood that everything revolves around a big gameplay loop, you can really just focus on what matters (gameplay, art). I like that it encourages trade-offs and workarounds. I&#x27;ve never felt blocked or stuck too long.<p>Also, as a software engineer, I wasn&#x27;t afraid of the development part of the game, but I was very skeptical of my capacities to draw characters or levels. Pico-8 helped me to achieve something without feeling ashamed. Because I knew that I was, by nature, limited in my sprites, it helped me releasing my inhibitions and drawing as if I was a 5 years-old boy proud of his drawings. Same thing for the music and sounds.<p>Another cool thing is that even when writing code, I didn&#x27;t feel like I was doing the same thing as during the day. Just writing code, in a closed and stable environment, with a very modest API, and finally the ability to release and convert your game into a JS file in just one command is infinitely satisfying. After a day spent struggling with CloudFormation on AWS, it was a blessing!
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brundolfover 4 years ago
Fun fact, the indie darling Celeste started out as a Pico-8 game<p>As someone who cut my teeth on the first 3D generation of games I&#x27;d personally love to see a Pico-64, or whatever, that targets the N64&#x2F;PS1 experience; 2D games aren&#x27;t really nostalgic for me. It would be harder - who knows how you&#x27;d go about creating a 3D asset tool on the same level of simplicity as the Pico-8&#x27;s sprite editor (and a texturing tool to match) - but I can dream.
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xavdidover 4 years ago
My favorite quirk of Pico-8 is that the games &quot;cartridges&quot; are image files. As a result, they&#x27;re easy to share on social media and it&#x27;s visually interesting to do so.
sxpover 4 years ago
My favorite Pico-8 game is a Factorio demake that can be played in an hour <a href="https:&#x2F;&#x2F;www.lexaloffle.com&#x2F;bbs&#x2F;?tid=30631" rel="nofollow">https:&#x2F;&#x2F;www.lexaloffle.com&#x2F;bbs&#x2F;?tid=30631</a><p>Pico-8 also has a basic music synthesizer so you find many pico-8 songs online if you&#x27;re into 8-bit music.
ufoover 4 years ago
Two fun facts about Pico-8:<p>* Pico-8 &quot;cartridges&quot; are PNG images with the source code hidden inside the low-order bits using steganography. If you see a picture of the cartridge that picture is also the game! <a href="https:&#x2F;&#x2F;pico-8.fandom.com&#x2F;wiki&#x2F;P8PNGFileFormat" rel="nofollow">https:&#x2F;&#x2F;pico-8.fandom.com&#x2F;wiki&#x2F;P8PNGFileFormat</a><p>* The main limit on how large the program can be is the number of tokens. An earlier version just had a character limit but that encouraged the game developers to use unreadable minified code with terrible variable names.
th0ma5over 4 years ago
I wish the platform would&#x27;ve been more open, but I know there are many other similar platforms now.
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rashidujangover 4 years ago
I just started on my journey to create my first game with PICO-8. Fred is an absolute genius and is unmissable if you frequent the BBS (Bulletin Board system, PICO-8&#x27;s official forum)
scottyelichover 4 years ago
<a href="https:&#x2F;&#x2F;www.lexaloffle.com&#x2F;bbs&#x2F;?tid=28402" rel="nofollow">https:&#x2F;&#x2F;www.lexaloffle.com&#x2F;bbs&#x2F;?tid=28402</a>