I wish more games had better ways to reduce difficulty. There's a particularly obnoxious culture of purism in the gaming community, particularly for platforming games. People having difficulty are told to "get gud" or stop playing. I could complete the game VVVVVV because it has a slow down option. Although I have no serious disability, my reactions are not as good as a teenager's and my joints are stiffer. I've got nowhere with the Hollow Knight because it has no difficulty controls. The game's fans just say get gud, which is impossible for me, and make the community repellent.
I remember in the original God of War on PS1, I kept dying over and over, and the game offered to make the enemies weaker to help me out.<p>I appreciated the thought, but the problem was a jump I had trouble making.
Just for peoples information, Able Gamers is a wonderful charity that advocates for accessible games. It is led by <a href="https://twitter.com/stevenspohn" rel="nofollow">https://twitter.com/stevenspohn</a> and is really doing amazing in this area.<p>Literally 4 hours ago they hosted the Accessibility Awards to shine light on games that have really put in some effort in Accessibility this year<p><a href="https://www.twitch.tv/videos/804780340" rel="nofollow">https://www.twitch.tv/videos/804780340</a>