It's interesting to hear a first-hand account of the development phase. Of all the things that could cause a snag, you wouldn't think the brewing screen (essentially a fancy "please wait" screen) would be the one. It seems like there would be more pressing issues at hand, but perhaps I am severely over-estimating the complexity and difficulties in developing an iPhone app...
Ironically, in Houston, we have a bunch of first-time iPhone devs showing up to NSCoder night at a tea house:<p><a href="http://www.tehouseoftea.com/" rel="nofollow">http://www.tehouseoftea.com/</a>