We are trying to get very accurate images rendered in 0.033 second segments for 3.7 seconds with an overall tolerance of 2% over the 3.7 seconds.
We can't have partial frames. Trying to do it as an XP app using .net and we keep having delays and drop-outs. It is suggested that we use double buffering and direct x. Any help appreciated!
I don't know about your target device. Is this for a kiosk, a game, a projected screen shomewhere?<p>I suggest using SlimDX, it has done wonders for me and it is really fast: <a href="http://slimdx.org/" rel="nofollow">http://slimdx.org/</a><p>Depending on the capabilities of your target device, you may choose XNA, which comes with a nice batch of features which does not necessarily has to involve games (I'm doing 3d mapping software and the speed is great, while displaying many many features on-screen).<p>A more important question should be: what do you want to draw? 2d or 3d? What have you tried already?