If you were like... "Whoa! OMG, I didn't know browsers could do this?" It's a relatively newly implemented API.<p>Spec: <a href="https://chromium.googlecode.com/svn/trunk/samples/audio/specification/specification.html#JavaScriptAudioNode-section" rel="nofollow">https://chromium.googlecode.com/svn/trunk/samples/audio/spec...</a>
Mozilla API: <a href="https://wiki.mozilla.org/Audio_Data_API" rel="nofollow">https://wiki.mozilla.org/Audio_Data_API</a>
Hey everyone! I wrote this little toy... I'm glad you're all enjoying it.<p>NOTE: OSX, Chrome dev channel (12.0.733.0 dev is the version I wrote this in) w/ Web Audio API enabled is the only way this is going to work for you. Everyone else will have to wait until the API is implemented in your OS of choice.<p>Lastly, there are very _real_ dangers of exposure to high frequencies such as: hearing loss, nausea, dizziness and vertigo (to name a few). Running this code is your choice, so handle with care!
This may seem like a silly question, but is it safe to try at home? [especially if you live alone]<p>IE, is there a potential that upon activating the demo to become instantly incapacitated and unable to stop it?
Tested with Chrome 11.0.696 (couldn't find the Web Audio flag), Opera 11.10, Firefox 6.0a1 and even Internet Explorer 9. No sound at all.<p>Can someone give a description of what's supposed to happen?
Tried it in Chrome 13, the tab crashes immediately. Commented out the "new webkitAudioContext()" and the page loaded. :( I did enable the Web Audio in the flags.