I wrote about building the boids flocking simulation with Ebiten and deploying it with WebAssembly[0].<p>I found Ebiten very easy to build a simple project with. The project maintainer is helpful, kind, and highly responsive too.<p>There is a #ebiten channel in the Gophers slack that is quite active.<p>-<p>[0] <a href="https://healeycodes.com/boids-flocking-simulation/" rel="nofollow">https://healeycodes.com/boids-flocking-simulation/</a>
Love the project, as it is yet another one to push GC enabled languages into mainstream game development.<p>Supporting the Switch will definitely help its adoption.
I know it’s explicitly a 2D game engine, but I hope they add some support for 3D geometry. They’ve already got their own shader language, could 3D be that big of an additional effort?
Having programmed video games as a hobby for the last ten years or so, Ebiten is by far my favorite engine (for 2D).<p>It runs extremely well, and feels like scripting at times. Highly recommended.