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Ebiten in 2020

58 pointsby dcuover 4 years ago

6 comments

healeycodesover 4 years ago
I wrote about building the boids flocking simulation with Ebiten and deploying it with WebAssembly[0].<p>I found Ebiten very easy to build a simple project with. The project maintainer is helpful, kind, and highly responsive too.<p>There is a #ebiten channel in the Gophers slack that is quite active.<p>-<p>[0] <a href="https:&#x2F;&#x2F;healeycodes.com&#x2F;boids-flocking-simulation&#x2F;" rel="nofollow">https:&#x2F;&#x2F;healeycodes.com&#x2F;boids-flocking-simulation&#x2F;</a>
pjmlpover 4 years ago
Love the project, as it is yet another one to push GC enabled languages into mainstream game development.<p>Supporting the Switch will definitely help its adoption.
philosopher1234over 4 years ago
I know it’s explicitly a 2D game engine, but I hope they add some support for 3D geometry. They’ve already got their own shader language, could 3D be that big of an additional effort?
fredrikholmover 4 years ago
Having programmed video games as a hobby for the last ten years or so, Ebiten is by far my favorite engine (for 2D).<p>It runs extremely well, and feels like scripting at times. Highly recommended.
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fsfloverover 4 years ago
I wonder if it supports GNU&#x2F;Linux phones.
tomcamover 4 years ago
Surprisingly portable, and a fun idea because it treats everything is a game as an image. I love the concept.