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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

304 pointsby rococodeover 4 years ago

39 comments

pavlovover 4 years ago
This company has probably the shittiest gamified bonus system that I&#x27;ve ever heard of:<p><i>&quot;CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report.&quot;</i> [1]<p>Get paid in &quot;crunch mode experience points&quot; handed out by middle managers, who can apparently change the terms of this so-called bonus any time they want? Awful.<p>[1] <a href="https:&#x2F;&#x2F;www.theverge.com&#x2F;2020&#x2F;12&#x2F;11&#x2F;22170655&#x2F;cyberpunk-2077-cd-projekt-red-developers-staff-bonuses-review-score" rel="nofollow">https:&#x2F;&#x2F;www.theverge.com&#x2F;2020&#x2F;12&#x2F;11&#x2F;22170655&#x2F;cyberpunk-2077-...</a>
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_cs2017_over 4 years ago
Wasn&#x27;t it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year?<p>After reading this transcript, I didn&#x27;t find the answer to these questions.<p>&quot;Underestimated the scale and complexity of the issues&quot;: it&#x27;s not like they needed to <i>estimate</i> anything. This is not an MMO that behaves differently after the million users log in. This is not a PC that behaves differently on unpredictable end-user&#x27;s systems. This is not a game where problems only occur under some rare combinations of factors.<p>&quot;We ignored the signals about the need for additional time to refine the game&quot;: <i>signals</i> implies some indirect evidence that can be interpreted differently. It seems, however, that the management would have a pretty unambiguous information at their disposal.
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dotdiover 4 years ago
I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now.<p>It&#x27;s running very well for me. I&#x27;ve had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn&#x27;t cause any gameplay problems†.<p>The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and the story is thrilling. I&#x27;m not much of a gamer, but I feel that I&#x27;ll sink a large amount of time into this game. As of now, I can&#x27;t stop thinking about the game when I&#x27;m away from it.<p>† Although I almost had a heart attack as one time a bad guy that I had taken down just got up and sat back down on the bench he was sitting on before. He was still &quot;dead&quot; but just chilling on the bench. Hidden zombie mode?
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TheGuyWhoCodesover 4 years ago
Having played cyberpunk on PC it&#x27;s mostly a fancy light show and not a lot of substance. You can&#x27;t even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system..<p>They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that&#x27;s an EA tactic not something that CDPR I thought I knew would do...<p>Moreover CDPR was given a $7 million grant to develop the artificial intelligence. This game has one of the worst open-world AI I have ever seen.<p>Cops spawn on you, the drivers and pedestrians AI is almost non existing. Grand Theft Auto: San Andreas from 2004 is miles ahead of this game.<p>They even announced that they are &quot;very sorry&quot; and that people can get a refund only that Sony won&#x27;t refund if you played or even downloaded the game not to mention this game is very badly optimized on AMD systems the current gaming king.
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mikenewover 4 years ago
&gt; we’ve actually shown console footage, but never on the last-gen consoles. The reason is that we were updating the game on last-gen consoles until the very last minute, and we thought we’d make it in time. [...] That was not intended; we were just fixing the game until the very last moment.<p>This is absurd. They didn&#x27;t hide console footage because they were sure they&#x27;d miraculously turn around the entire game at the last second; they hid it because they didn&#x27;t want people to see it so they could have massive launch day sales. If you&#x27;re going to apologize just apologize. Don&#x27;t pretend it was some innocent oversight.
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elgatonegroover 4 years ago
I completed it twice -more out of boredom and getting my money&#x27;s worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here&#x27;s a main story and a bunch of quests that you&#x27;ll be completing on railtracks. Your choices don&#x27;t really matter, the world is empty and soulless, the writing is lazy and you can&#x27;t stop but keep thinking how superficial everything feels.<p>There is no emergent gameplay which is simply unacceptable, taking all the promises and descriptions of groundbreaking immersive gameplay into account.<p>Great for teenagers looking for mindless action kicks, bad for everyone else.
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f6vover 4 years ago
If you watch game footage, it&#x27;s obvious it&#x27;s half-baked. However, so many people violated the number one rule: no preorders. This is literally the only thing gamers can do to incentivise developers to not release buggy games. But here we are again.
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theSIRiusover 4 years ago
The whole project feels terribly mismanaged. Even from the character editor it is obvious the game had to be scaled down in the last year to even ship. Considering the amount of crunch, it is heartbreaking it ended like this for every interested party.<p>I find it hard to believe that the launch of the new consoles did not have an effect on the launch date. CD Projekt could have taken the Rockstar approach, release the game on the last gen or PC and Stadia first, then polish and release on the second platform and then finish with the next gen. Releasing on seven or more platforms at the same time would not go well even before covid.
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overgardover 4 years ago
I&#x27;m really enjoying the game on PC, it runs reasonably well on my GTX 1070. I&#x27;m staggered how many bugs there are though. I run into one about every five minutes. So far off the top of my head:<p>- NPCs floating in space<p>- NPCs walking through solid objects<p>- NPCs randomly spawning in view<p>- I have a gun that wont fire if I use a scope on it<p>- I have another gun whose model disappears in car chases<p>- Some objects have meshes that duplicate (cigarette floating in space while the character is also holding it)<p>- Randomly getting flagged by the cops for a crime when im literally just walking around with my weapon holstered<p>- Quest goals not registering&#x2F;having to repeat certain actions<p>None of these are like a huge deal, sometimes it&#x27;s even really funny, but dear god is it incredibly buggy.
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zaptheimpalerover 4 years ago
&gt; After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy.<p>Management at game dev company ignores all team feedback about timeline and quality, instead promises an arbitrary release date and pushes to crunch to meet deadlines. What a shocker ;)
artellectualover 4 years ago
As someone who works as a leader of a tech team building a financial engine, from my personal experience. When teams are doing overtime it means some bad management happened somewhere. Either someone under-estimated the scope and was never adjusted &#x2F; communicated, or someone couldn&#x27;t keep promise of not changing things as a result the developers and final product suffer.<p>Software projects are very difficult to estimate. Especially when you are building &#x27;one of a kind&#x27; products. How do you give an estimate of something you&#x27;ve never built. You may know how efficient your team is at building a past product but you do not know about the upcoming problems you will face when building something new.<p>After working on a project for sometime you have a better idea and give better estimates however pinning &#x27;deadlines&#x27; on a &#x27;one of a kind&#x27; product never works out.<p>This is just another one of those cases. They should have just released the PC version first, and the other consoles could have come later. It would have been a better release for everyone and a better product.<p>Having engineers work overtime also is generally quite bad. Engineers are humans they get tired, when they&#x27;re tired they make more mistakes. I guess it shows very clearly in this game all the &#x27;mistakes&#x27; the developers made.<p>How long did they spend making this game? And to rush it at the last minute to hit a &#x27;deadline&#x27; and to have an outcome like this. Was it worth it?
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thepete2over 4 years ago
&quot;we started with a score of 70, but now it’s 79. If you filter those who have played 10 hours or more, the score is 85 –so the more you play the more enjoyment you feel.&quot;<p>Lying with statistics 101. It&#x27;s obviously impossible that people who didn&#x27;t enjoy the game played less than 10 hours
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jwileyover 4 years ago
CD Project forced their employees to crunch to get a game out, missed deadlines, and shipped a game that is buggy on some definition of last-gen hardware. Assuming all that is true: how is this news? This essentially describes every ambitious, genre defining game for the last 35 years. As someone who tearfully tried to play Doom on a 286, I have some sympathy but the level of outrage is hard for me to understand.<p>In my experience playing the game on a PS4 Pro (does that qualify as a last-gen console? Not sure), I have experienced no game breaking bugs or performance issues that warrant the level of criticism here. Instead I have been blown away by the level of detail and beauty of the world they created and I personally am over the moon with the fact the game that I had been eagerly awaiting exceeds my expectations for it.<p>Congrats CD Projekt, take a vacation, give some bonuses, let people upgrade their 5 year old hardware and chill out.
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arminiusreturnsover 4 years ago
I&#x27;m going to skip telling about all the bugs I have run into, so I&#x27;ll just get down to what I <i>think</i> happened here.<p>Two primary things:<p>One) They targeted consoles when they shouldn&#x27;t have. Cyberpunk is a game that should have been pc only first, and then later ported to consoles. They had a hammer (the engine) and saw nails (consoles), but in the game dev world the largest sets of complications come from trying to support different environments. The same can be said often in the normal software world, trying to be cross compatible when sometimes thats the <i>wrong</i> thing to do. When you do the math, targeting consoles, and especially if you go for last gen, the beancounter numbers show the ROI increase over just pc or just pc and latest gen are very high... and then instead of the development resources that should have gone into the AI, customization, bug-squashing, etc, go into console work.<p>Two) They focused too much on building the individual quests instead of the emergent opportunities which abound. It seems like they spent too much time on hand crafting quest levels, especially the ones that involved Silverhand. Many quests have their own complete loaded levels you can&#x27;t get to from the main game world. By doing so, they probably wasted tons of tester and dev hours on those individual levels instead of the open game world bugs and features.<p>I suspect also that quite a few features just got ripped out and replaced with placeholders while the bugs get worked out more. There is no way the AI they touted so long ago is really in this state, for example, so I suspect if you give it half a year, lots of expected features will suddenly start showing up in updates and the game will end up in a much better state.<p>All in all, I enjoy the game world, and it has moments where it really shines. It also has madness inducing and show stopping bugs that most normal players just won&#x27;t put up with... (~100+ proc kills&#x2F;game freezes to finish main story line on linux&#x2F;proton).<p>Why do beancounters always ruin everything they touch? What should have been one of the best games ever released was one of the best releases to ever money.<p>Two years from now it will be primo, I&#x27;m sure. The question is will there be enough backlash to change anything? Given the amount of money they made and are still making, I doubt it. Different industry, same bullshit as everywhere else.
Merman_Mikeover 4 years ago
&gt; Hi, this is Michał Nowakowski – the second question; would having more developers help deliver the game on old-gens? In terms of delivering the game at a certain point, it’s really not about the number of people; it’s not like throwing in – in the last month – 200 or so people would actually help. So, the answer is no; this is not related to the fact that we could have thrown 300 or 500 more people into the fray and things would have happened differently.<p>This is interesting info for someone like me that doesn&#x27;t work in this field. It&#x27;s something that I can understand intuitively, but it&#x27;s nice to see that confirmed.
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omega3over 4 years ago
It looks like there are major issues besides the bugs on the last gen consoles and a lot of promised features&#x2F;content were not delivered:<p>&gt; no practical difference between life paths chosen<p>&gt; AI system broken&#x2F;unfinished<p>&gt; length of the game + no replayabity factor<p>&gt; linear playthrough<p>It has been suggested that the game was rewritten to accommodate the Keanu character.<p>From what I&#x27;ve gathered this game is a solid 7&#x2F;10. It&#x27;s interesting to see so many nine and ten out of ten reviews from the &quot;professional&quot; reveiewers and the reviews from the players. This is a trend that has been going on for some time now.
chrysopraceover 4 years ago
In the last couple of months friends have asked me &quot;are you gonna get Cyberpunk?&quot;, and some seem taken aback by my answer when I say I&#x27;m gonna get it next year. Usually when I explain my reasoning (which I apply to almost all new game releases), people seem to understand:<p>a) There is no way of knowing if the game is gonna be good until real copies land in the hands of people who play games to have fun, instead of reviewers who are too worried about giving an honest review with the fear that they won&#x27;t get future review copies or get sued.<p>b) Games generally get steep discounts a year or so after release. This is not universal, but if you avoid buying into the hype then you&#x27;ll save yourself a considerable amount of money.<p>The only way to hold these companies accountable is to vote with your wallet, and so I always encourage people to reconsider pre-orders.<p>I&#x27;ll be eagerly waiting to see if the game gets the love it deserves over the next year and if it turns out to be a flop, it&#x27;ll just join long line of over-hyped AAA release flops.
uncomputationover 4 years ago
Why is everyone just talking about last-gen consoles? My partner has been playing on the PS5 and it still crashes at least every hour. Sure, not every 10 min but nothing to gloss over either. This doesn’t even mention the texture glitches, clipping, unachievable quest glitches, animation bugs, etc
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floatingatollover 4 years ago
For those wondering what all the fuss is about, CD Projekt Red is the company that released a popular game called &quot;Cyberpunk 2077&quot; with critical deficits on PS4 and Xbox One platforms.
mgarymover 4 years ago
I&#x27;ve had the misfortune of interacting with some of the engineers at CD Projekt Red in the course of my job in the past. There is a serious competence issue. It&#x27;s not surprising in the slightest bit that they have this many problems with their release. On top of that, those engineers were arrogant AF when I talked to them.
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alkonautover 4 years ago
Wish at least one game studio&#x2F;publisher would come out and say &quot;We are just like any other software company. We work 40 hour weeks and have a healthy work&#x2F;life balance. We don&#x27;t have crunch time&quot;.<p>As the industry grows ever larger, that has to be a good way of attracting talent.
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rappaticover 4 years ago
I play PC with a pretty good rig (RTX 2080S and i7-9700) and performance has been fine. I do struggle to hit 1440p60 at high settings in certain scenes (driving in populated areas etc.) but the game has been pretty bug-free for me at least. I had some bad crashes on D1 but after the 1.04 patch I had no problems at all besides a single isolated animation bug where a single character&#x27;s glass would hover six inches to the side of her hand. Maybe this is just me?<p>I&#x27;ve been loving the game. I completed it and am starting my second playthrough. Honestly, my only complaint is that it&#x27;s too _short_, and I think CDPR took comments about the Witcher 3&#x27;s long length a little too much to heart. I would not have complained for a second if it was double the length or more.
lyx0over 4 years ago
I played it Day 1 and it runs reasonably well on my RTX 2080, nothing spectacular tho. I&#x27;ve had like 3 crashes in the 20 hours I&#x27;ve put in yet. I enjoy the game a lot, even with the bugs but what really let me down were the life paths.<p>I started a corpo character, got some fancy tech and a lot of cash 5 minutes in, then I ride a cool flying car around, I felt good and liked my choice. 10 minutes later I&#x27;m in a bar and 2 people come up to me that I have a meaningless dialogue with, they steal the tech and cash and from that point on I&#x27;m just a regular street kid?<p>It made no sense to me, I played on for an hour and then restarted as a street kid.
londons_exploreover 4 years ago
Are there any videos of this &quot;unplayable performance&quot;?<p>All the PS4 videos I could find barely stuttered and seemed well above the threshold of playable
shmerlover 4 years ago
Incumbent consoles hardware refresh cycle is so horribly long due to lack of competition, that it holds the whole industry back and damages progress.<p>I tried the game on Linux (Wine + vkd3d-proton). Thanks to CDPR for at least giving the game to Wine and Mesa developers in advance, even though they could make a native Linux release already due to all the Stadia work.
rossmohaxover 4 years ago
No Mans Sky devs turned failure into a big win in a year or so after release. Miracles do happen, I hope CDPR can pull it off too.
dustedover 4 years ago
I am running a last gen system (PC) and the game runs fine even with everything on max (except for ray-tracing which I don&#x27;t think look that good but hits performance a lot).<p>I don&#x27;t think CDPR should have released for old consoles, it&#x27;s going to misrepresent the game no matter what, and just take extra effort.
tylermenezesover 4 years ago
They barely answers any questions. If the leadership team is not tracking the metrics they&#x27;d need to answer questions like &quot;roughly how have last-gen console sales compared to expectations&quot; or &quot;are you seeing lots of refund requests&quot;, it&#x27;s really no wonder they&#x27;re in this situation.
pie_flavorover 4 years ago
I have experienced exactly one bug, namely every tree within view-distance being visible through walls at all times. It is possibly the single most immersion breaking bug I have experienced in a video game and every time I see it I cringe.<p>And, yet, twelve hours and counting.
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lmilcinover 4 years ago
I was once to CD Projekt here in Warsaw, almost 20 years ago. I got a defective Baldur&#x27;s Gate CD and got option to have it mailed or take it in person. As me and my friend wanted to play very badly we just went for a free HQ tour:)<p>They were very nice about it.
pvgover 4 years ago
Related from Wired&#x2F;Cecilia D&#x27;Anastasio<p><a href="https:&#x2F;&#x2F;www.wired.com&#x2F;story&#x2F;cyberpunk-2077-bugs-reviews-nda&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.wired.com&#x2F;story&#x2F;cyberpunk-2077-bugs-reviews-nda&#x2F;</a>
hertzratover 4 years ago
That’s interesting: a lot of releases seem to sell up to 2-3x more in console than pc, but approx 60% of their sales are for pc. Is that because of Covid, or is it a trend?
partingshotsover 4 years ago
Does anyone know what the timelines are for new DLC? Also, are Cyberpunk 2077 and the Witcher series the only games that CD Projekt has?
bwang29over 4 years ago
we do not have direct visibility of how this CD or digital download is being used by gamers and which machines they’re using – the newest consoles or older ones.
bwang29over 4 years ago
“ we do not have direct visibility of how this CD or digital download is being used by gamers and which machines they’re using – the newest consoles or older ones.”
d1egoazover 4 years ago
Game wasn&#x27;t ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete &quot;It&#x27;s all style but no substance.&quot;. <a href="https:&#x2F;&#x2F;steamcommunity.com&#x2F;id&#x2F;outxider&#x2F;recommended&#x2F;1091500&#x2F;" rel="nofollow">https:&#x2F;&#x2F;steamcommunity.com&#x2F;id&#x2F;outxider&#x2F;recommended&#x2F;1091500&#x2F;</a><p>&quot;Janky. If I can describe it with one word.<p>8 years of hype to launch what looks like an Early Access game.<p>It&#x27;s glitchy, it&#x27;s buggy, it doesn&#x27;t run well unless you have an RTX card and DLSS enabled. And that&#x27;s barely passable.<p>But those can eventually be fixed.<p>The core of the game, the massive open world, is incredibly superficial, with nothing to do in it. CDPR crafted a beautiful, detailed world, with braindead AI and overly simplistic gameplay.<p>There&#x27;s no roleplaying involved like you would find in Deus Ex. There&#x27;s no extracurricular activities that doesn&#x27;t involve shooting a bunch of bad guys like you would find in Red Dead Redemption 2. You won&#x27;t find tight gunplay like you would see in Destiny 2.<p>The AI completely lacks any sort of intelligence. Enemies rush you without the sense of self-preservation. Oftentimes standing there letting you blast them in the face. Cops spawn literally yards behind you without any chase, or any threat. Walk a block down and they completely forget you exist. No bounty on your head, no search and apprehend procedures. But stand next to them for 3 seconds and they&#x27;ll shoot you on sight.<p>Really, there&#x27;s not much to do except shoot things. Guns feel impactful enough, if you use revolvers or tech weapons, and melee combat is passable. You can go for a stealth or hacking approach, but those don&#x27;t feel as good as just pulling the trigger on some thugs. Hacking is just pointing your reticle at someone, and then make a selection from the menu. And depending on what you chose, sparks just fly out of their head. That&#x27;s it.<p>The story is engaging, yet forgettable. This is a cyberpunk setting, but it&#x27;s in appearances only. There&#x27;s all these talks about megacorporations taking over the world, but only one corporation takes center stage. There&#x27;s no political intrigue, no conspiracy theory that actually turns out to be true, no investigation into a greater mystery. Keanu Reeves is literally taking your breath away and you go out to make sure that doesn&#x27;t happen.<p>Your personal backstory is forgettable. It&#x27;s literally 20 mins long, and your entire introduction to Night City is a montage. CDPR failed the show, don&#x27;t tell aspect. They could&#x27;ve squeezed in a few good hours of character development and worldbuilding with the opening hours. Instead, you get taken straight into Night City, told to care about certain things, and want to have this lofty ideal of becoming a living legend for some unknown reason. You don&#x27;t have a story to tell, there&#x27;s a story being told to you.<p>The characters definitely carry the narrative, from Silverhand&#x27;s personal vendetta, to Panam&#x27;s sense of belonging, and Takemura&#x27;s strong honor code.<p>Regardless, I did enjoy this game. But there&#x27;s so many glaring flaws that becomes hard to ignore.<p>So it pains me to say, I do not recommend this game. The numerous technical issues make this equivalent to an Early Access title. But the gameplay loop, the promise of an immersive experience, a sandbox for you to get lost in are totally nonexistent. It&#x27;s a beautiful world CDPR created, but it&#x27;s just a glorified loading screen going from one mission marker to another.<p>It&#x27;s all style but no substance.&quot;
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IronRangerover 4 years ago
The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title.<p>For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight.<p>Still, I think CDPR were right to release the game. Its good enough, content is complete, and they need to have the product on shelves before Christmas and before people lose interest in last-gen consoles.<p>Having the product out there will motivate its staff - still stuck at home in Lockdown Poland - to work on the very public bugs.<p>Its also interesting that Poland seems to have had basically the same COVID case and death profile as Ukraine, despite Ukraine having a significantly less strict lockdown (bars, restaurants, workplaces never shut this Autumn or Winter).
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29athrowawayover 4 years ago
There are game companies where salaries are not paid until a release is delivered.
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platzover 4 years ago
So, what sales-related project management questions for the CD Projekt Management Board does this answer for the HN crowd?<p>Are people upset that this AAA game that is trying do everything on all devices for a huge audience doesn&#x27;t perform well on the last-gen consoles on it&#x27;s initial rollout?
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