duplicate of <a href="https://news.ycombinator.com/item?id=25462717" rel="nofollow">https://news.ycombinator.com/item?id=25462717</a>
I do hope that this means we continue to get updates... how does that work if it is no longer on the store?<p>I don't want to refund the game, I want to keep it, I have so far been enjoying it and I am playing on a base model PS4.
I wonder how this game got released in the first place. In another life I worked as game tester and I am sure that most issues I read on 2077 must have been caught in those test. If Sony really cares about their brand more than fearing the competitors they could have stopped the release.
Link to actual page: <a href="https://www.playstation.com/cyberpunk-2077-refunds/" rel="nofollow">https://www.playstation.com/cyberpunk-2077-refunds/</a>
I wonder why this happened to Cyberpunk 2077 when it did not happen to No Man's Sky. It could just be inconsistent enforcement or greater negative response, but it was also a timed exclusive with publishing assistance from Sony.
As someone from Poland I have my own suspicions on how all this came to pass - it's a reflection of the local work/management culture, one aspect of which is overpromising and sacrificing work-life balance to deliver - what's unique here that it's present on every level of responsibility.<p>That idea with working Saturdays for weeks on end is just one example.<p>I remember my mother, an artisan working in a theatre, having essentially a full month or two of those before each opening night.<p>My father, an engineer with a decent salary, would still pick up additional work and spend entire evenings on it. Hell, the first PC in our family was bought specifically for this purpose.<p>All this wasn't perceived as weird or unusual, because during communism working Saturdays were the norm. The parents of my friends would also be mostly absent, making the most of the rapid economic growth of the 90s. Unemployment was also fairly high, so it's not like they had much of a choice in the matter.<p>This environment created a management culture that either doesn't feel the need to improve and innovate(because you can always leverage the low cost of employment or put pressure on workers) or doesn't even know <i>how</i> to do that, so it experiments a lot - with mixed results.
That is what you get with a segmented market. Everyone with their own platform and developers having to invest a lot of resources and effort into adapting the same product for vastly different environments. An effort that is almost always in vain and never contributes to and furthers the actual game.<p>In a related note - wanna know why linux will never be desktop OS? 2^64 distros a software vendor have to account for. And when one distro dies, several new ones spring into existence - like CentOS for example.
I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. I mean, how far detached from reality and clueless about games in general must you be? There are very few studios who can produce such quality prior to release (ie last Zelda), but I guess they are not under such pressure to release on many platforms in parallel just before christmas.<p>It will be an amazing game once the patches progresses, and if you are tolerant I am sure it already is. I would expect decent in 2 months, great in 6 months, awesome in 1-2 years (unofficial patches/modding including). Just like many other open world games.<p>Personally, I'll wait for those 2 months at least, also due to getting better/smoother performance out of my current PC rig. I have no doubt its a game I will enjoy tremendously, again and again, it fits my preferred style very much.