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Ask HN: How should I model a project to develop with a small team?

1 pointsby romesover 4 years ago
I&#x27;m planning, with a small group of friends from uni, to develop a medium-small sized project during our break. We intend to work at the same time in different parts of this project, so we will need to coordinate our work in a way that allows us to know what has been done and what needs to be done. I&#x27;m wondering what would be the best (perhaps standard) way to do this. I&#x27;m thinking that modelling our project could probably help us do this fluently, but I&#x27;m unaware of what kind of model we should use.<p>If having an example project helps to the answer, I think the scope will be something similar to developing a gameboy color emulator. We&#x27;re about 5 people, working at different rates.<p>Do you have any suggestions ? Thank you.

1 comment

detaroover 4 years ago
Don&#x27;t overthink that. Talk the goal through, draw some boxes for what pieces exist on a (virtual) whiteboard, then talk through interfaces as needed, start working, clarify. That&#x27;s fine for that scope and having fun, and you&#x27;ll probably learn more from where it&#x27;s not sufficient than if you try to overdesign something from the start.