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Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

184 pointsby jaspervdjover 4 years ago

15 comments

ArtWombover 4 years ago
Very cool. There are tons of non-Euclidean video game experiments. But this one is actually fun and definitely has potential ;)<p>One possible improvement is to add another degree of freedom for player movement. Being ability to rotate the sphere and see where you are located in relation to the goals would help. And make touch screen play really immersive.
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wodenokotoover 4 years ago
Code Parade on Youtube has some nice tech demo for non-euclidean 3D game engine.<p>&quot;Non-Euclidean Worlds Engine&quot; - <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=kEB11PQ9Eo8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=kEB11PQ9Eo8</a><p>&quot;Spherical Geometry Is Stranger Than Hyperbolic&quot; - <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=yY9GAyJtuJ0" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=yY9GAyJtuJ0</a>
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tartoranover 4 years ago
Cool and spicy. I used to play sokoban as a kid and quickly figured out how to play it. I just wish the gameboard was larger, it is quite crammed but still playable on the phone.
xvedejasover 4 years ago
How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn&#x27;t figure out how to individually address each cell in a way which allows easily finding which other cell IDs must be neighbors.
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makachover 4 years ago
Coool! I love sokoban! Finally new levels! Woohoo! Just gotta say, this is a great game,<p>some quality of life changes could be<p>- click to move automatically to cell if unobstructed<p>- scoreboard<p>- what is the lowest amount of moves for the levels?
wruzaover 4 years ago
This reminds me of Velocity Raptor, a game in which you solve puzzles in the relativistic 2+1 dimensions. Sometimes one game is worth a thousand popsci.<p><a href="https:&#x2F;&#x2F;www.testtubegames.com&#x2F;velocityraptor.html" rel="nofollow">https:&#x2F;&#x2F;www.testtubegames.com&#x2F;velocityraptor.html</a> (webgl, no flash)
parisiankaover 4 years ago
Cool and vaporwavely, can I add it to my StumbleUpon-like website, here:<p><a href="https:&#x2F;&#x2F;sharkle.com" rel="nofollow">https:&#x2F;&#x2F;sharkle.com</a>
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donaldihunterover 4 years ago
It doesn’t advance past the first level for me, on mobile (ios)<p>Edit: after exiting Chrome, now it’s rendering the controls at bottom of the screen.<p>Edit: and it’s really fun.
galuggusover 4 years ago
This is very interesting.<p>Could you move the next and reset buttons so they&#x27;re easier to click?
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cs702over 4 years ago
Please add game instructions!
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kevinventulloover 4 years ago
Would you consider putting it on the App Store?
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unphasedover 4 years ago
Anyone work out the key bind for undo?
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rob_sullyover 4 years ago
interesting. I struggled to understand how to orientate the moon shapes but got it near the end.
space_cowboy_over 4 years ago
Pretty cool!
selimthegrimover 4 years ago
Needs more Vaporwave.
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