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Building in Public Definite Guide: Use Transparency to Win

60 pointsby kevoncover 4 years ago

7 comments

EamonnMRover 4 years ago
I sort of stumbled into a process like this. I built a game as a hobby project with the intent to hand it off to a community that I thought totally wanted it. Interest in the project was minor. So for the next project I tried to actually engage the community as much as possible to see if anyone actually wanted to try it. Turns out the answer was still no, but at least I got a chance to prove my thesis that the project was doomed and I couldn't blame the lack of engagement.
jhunter1016over 4 years ago
It’s cool to see building in public become mostly mainstream. I’ve always felt like transparency was a far better approach than hiding behind a curtain. That still runs counter to the way a lot of traditional and VC-backed businesses operate.<p>I’ve taken to building my current project (<a href="https:&#x2F;&#x2F;perligo.io" rel="nofollow">https:&#x2F;&#x2F;perligo.io</a>) in public on Indie Hackers as I’ve pulled back on my Twitter use. It’s a decent enough place to share what you’re working on.
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lifeisstillgoodover 4 years ago
I am starting to build in public (youtube channel - The software mine) simply because I hope it will hold my feet to the fire and ensure I consistently progress (an inch a day will do)<p>The rest of the advice here (audience etc) seems accurate but second order to the essential part of JFDI
carapaceover 4 years ago
There&#x27;s a book &quot;Honest Business&quot; by Salli Rasberry and Michael Phillips. Grew out of hippy businesses in the SF East Bay in the 70&#x27;s IIRC. Anyway, they advocate for a radical openness in business management, like spreadsheet on the wall for all to see.
skcover 4 years ago
I like the concept a lot.<p>But what about those of us who are already near completion&#x2F;launch? Is it still worth it to open up at that stage?
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mromanukover 4 years ago
Building in public tend to gravitate around &quot;info-products&quot;, entertainment, newsletter, games, courses, etc, where an audience is a must.<p>I would like to see more info about apps&#x2F;websites&#x2F;products built or being built in public.
devhulkover 4 years ago
Hey, it&#x27;s a great guide! It&#x27;s a must-read for each maker who wants to build in public. I want to help grow this community too. I&#x27;m making a toolset for building in public creators to save their time and help them being transparent. You can check it out here: <a href="https:&#x2F;&#x2F;candormakers.com" rel="nofollow">https:&#x2F;&#x2F;candormakers.com</a>.