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The Real Novelty of the Arpanet

53 pointsby fcambusover 4 years ago

3 comments

danwillsover 4 years ago
Gives me a chuckle to see &quot;Conway&#x27;s Game of Life&quot; in the &quot;games available&quot; list. You can certainly call the meta-activities like collecting patterns or building a big thing like a Turing machine in GoL hugely fun and game-like, but the &#x27;simulation&#x27; itself really isn&#x27;t a game under most definitions. The GoL scene (nor hashlife) didn&#x27;t exist back in ARPANET days though, so I guess the &#x27;games&#x27; bucket would have still seemed most appropriate.<p>There&#x27;s still no recognised creative genre for this kind of set-it-up-then- let-it-solve type of media afaik! (demoscene is closest) but I think (and hope) it&#x27;s gradually emerging.
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KineticLensmanover 4 years ago
It&#x27;s an interesting perspective; that the real novelty wasn&#x27;t people interacting with remote software (mainframe timesharing already did this), but remote software-to-software interaction. I hadn&#x27;t thought of it like that before.
gumbyover 4 years ago
An excellent essay, one which brings back many memories of the 1970s.