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Super Mario 64 Decompilation

148 pointsby jmacjmacabout 4 years ago

8 comments

elwellabout 4 years ago
Only 33% done, but a more personally interesting game to me: Perfect Dark - <a href="https:&#x2F;&#x2F;github.com&#x2F;n64decomp&#x2F;perfect_dark" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;n64decomp&#x2F;perfect_dark</a>
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wodenokotoabout 4 years ago
So there is a rumor that Nintendo forgot to switch an optimization flag when compiling Mario 64 and that is why we have lag in the water levels.<p>Since we are talking about the source code, I’m sure someone much more knowledgeable than me might be reading and could maybe confirm or deny the rumor.
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SwimSwimHungryabout 4 years ago
This decomp is the basis for a Super Mario 64 native port to the 3DS. It&#x27;s really incredible work that was done here.
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manuelaljibesabout 4 years ago
Anyone knows where to get the source of that PC port some dude did? I know it was randomly released somewhere but Nintendo took it down before I was able to get a copy
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Yuioupabout 4 years ago
DMCA takedown in 3 ... 2 ... 1
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muterad_murilaxabout 4 years ago
Any news of DOS, Windows 95, Sony PlayStation and&#x2F;or Sega Saturn ports yet?
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yuppie_scumabout 4 years ago
Has anyone built any new map sets, mods, “total conversions” for it yet?
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parisiankaabout 4 years ago
My favourite game