Shameless plug.. I made a super slow motion 184 byte aperture grille (Trinitron) animation:<p><a href="https://www.dwitter.net/d/12335" rel="nofollow">https://www.dwitter.net/d/12335</a><p>And a more recent one with more interesting motion at faster speed:<p><a href="https://www.dwitter.net/d/21705" rel="nofollow">https://www.dwitter.net/d/21705</a><p>It is interesting how even as an animation it makes it look a lot smoother than the raw upscaled pixels of the same simple graphics.
Digital Foundry did some good videos on CRT and Gaming, how lower resolutions looked so well, and could crank up the ray tracing at lower resolution. We really traded high pixel count for the CRT's blending of pixels with higher refresh.<p>>DF Direct: CRT Displays - Was LCD A Big Mistake For Gaming?<p><a href="https://www.youtube.com/watch?v=tvRyVZWuvQ4" rel="nofollow">https://www.youtube.com/watch?v=tvRyVZWuvQ4</a><p>>DF Direct! Modern Games Look Amazing On CRT Monitors... Yes, Better than LCD!<p><a href="https://www.youtube.com/watch?v=V8BVTHxc4LM" rel="nofollow">https://www.youtube.com/watch?v=V8BVTHxc4LM</a>
I suspect (worry?) that a lot of folks miss out on the other thrill of physical CRTs... an experience that is as close to <i>zero latency</i> as is physically possible.<p>This article breaks it down in wonderful detail: <a href="http://renderingpipeline.com/2013/09/measuring-input-latency/" rel="nofollow">http://renderingpipeline.com/2013/09/measuring-input-latency...</a><p>The TL;DR is that on a "modern" stack (USB, display buffering, etc) with a 60hz display you're looking at over <i>100ms</i> of input latency. You can roughly halve that with a 120hz display.<p>But it won't ever touch the sub-16ms latency that's possible with a "retro" 8/16-bit console hooked up to a CRT display.<p>A lot of those games were garbage, but damn... it felt like your brain was wired directly into the machine. A very very cool part of the experience that is being lost to time.
Cheers for the comments. I'm still improving and tweaking this script - planning to test a fully 16-bit-per-component version of the filter chain, to eliminate any artifacts that might still exist. (Also, halation/diffuse glow for color CRTs isn't yet true to real-life visual results, but that will be improved.)
it's a dos batchfile on github that applies ffmpeg filters in clever ways to recreate the distortions and artifacts of displaying images on old cathode ray tube displays.<p>cool!
cool-retro-term is fab for this.<p>It takes me back to the Amstrad PCW8256 that I used as a kid.<p>Those double sided CF2 disks were a better disk than either the 5.25" or the 3.5" IMHO.