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Why was the Amiga Kickstart 1.x “Insert floppy” graphic so bad?

115 pointsby andy_herbertabout 4 years ago

11 comments

panicabout 4 years ago
If you want to see what the image would look like at high resolution -- I couldn&#x27;t resist making a small JS implementation: <a href="http:&#x2F;&#x2F;ianhenderson.org&#x2F;kickstart-vector.html" rel="nofollow">http:&#x2F;&#x2F;ianhenderson.org&#x2F;kickstart-vector.html</a>
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badsectoraculaabout 4 years ago
There is a youtube video in the comments with a recreation of the vector image from the original graphics:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=gXhxE4j6dm0" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=gXhxE4j6dm0</a>
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reaperducerabout 4 years ago
Root cause: The Amiga didn&#x27;t have curves in its graphic primitives.<p>Just this week i read an article in a 1986 Byte magazine which included a comparison of the Amiga and Macintosh graphic privatives. The Amiga had color routines, but the Mac had circles, curves, rounded rectangles, and a few other desirable shapes that the Amiga lacked.<p>Except for the text, the Kickstart image is not a bitmap, it&#x27;s the output of a vector drawing program using the built-in ROM routines. No curves, and that&#x27;s what you get.<p>Edit: September, 1986, page 251.
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gsmoabout 4 years ago
How funny, I&#x27;ve been on an 80s Amiga Cracktro&#x2F;Demoscene kick this week and it is an image frequently seen and tweaked in many demos.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=50WWFEBsgfk" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=50WWFEBsgfk</a><p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=pssH6moTGLc" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=pssH6moTGLc</a><p>(I couldn&#x27;t find the specific intros with the funny graphic...)
tyingqabout 4 years ago
An unfinished, but &quot;sorta working&quot; attempt to recreate that vector drawing data onto an html canvas.<p><a href="https:&#x2F;&#x2F;jsfiddle.net&#x2F;kw4b95gv&#x2F;4&#x2F;" rel="nofollow">https:&#x2F;&#x2F;jsfiddle.net&#x2F;kw4b95gv&#x2F;4&#x2F;</a><p>I didn&#x27;t do the color flood fill, and something isn&#x27;t quite right, but it&#x27;s recognizable.
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fortysevenabout 4 years ago
Tossing my JS implementation onto the pile as well, I guess. Missing the flood fill command; picked the wrong graphics library for this and it was too late by the time I&#x27;d realized it. ;) Easy enough to change over to something else, but it&#x27;s time to move on.<p><a href="https:&#x2F;&#x2F;codepen.io&#x2F;Fortyseven&#x2F;pen&#x2F;rNWZpJb" rel="nofollow">https:&#x2F;&#x2F;codepen.io&#x2F;Fortyseven&#x2F;pen&#x2F;rNWZpJb</a>
mortenjorckabout 4 years ago
I never would have guessed that the Kickstart 1.x graphic was vector, but it’s so clear in retrospect. It’s not hard to spot the nodes of the pre-Bézier shape paths once you’re looking for them!
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andrewstuartabout 4 years ago
Bad? What about iconically good? Instantly recognisable definitive Amiga ... that&#x27;s good isn&#x27;t it?
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etaioinshrdluabout 4 years ago
It also has an odd mix of anti-aliased text and non-anti-aliased. Additionally, I don&#x27;t like the aspect ratio of the floppy disk.
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Aardwolfabout 4 years ago
For me mostly the aspect ratio looks too wide. Not sure if it also looked like that on an Amiga monitor, did it have square pixels?
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LocalHabout 4 years ago
What’s even more impressive is a basically identical graphic was in the 8KB A1000 boot ROM, to ask for a Kickstart disk