I wonder how many HNers create paintings, pixel art, sketches, 3D renders, animations or whatever.. share with us !<p>Inspired after seeing the great audio content shared in https://news.ycombinator.com/item?id=26391254
I create VR-based animated illustrations. The end result is an animation but I use VR to paint them:<p><a href="https://www.youtube.com/watch?v=UrOoGfIgr1Y" rel="nofollow">https://www.youtube.com/watch?v=UrOoGfIgr1Y</a><p>To help with this I wrote a program that converts various assets like point clouds or color palettes into VR paintings. I wrote about the process here:<p><a href="http://joancharmant.com/blog/more-vr-painting-experiments/" rel="nofollow">http://joancharmant.com/blog/more-vr-painting-experiments/</a><p>I recently open sourced the library that read and write the Oculus Quill files:<p><a href="https://github.com/JoanCharmant/SharpQuill" rel="nofollow">https://github.com/JoanCharmant/SharpQuill</a>
Learning to paint has been my greatest satisfaction in a tough year 2020. Never managed to be satisfied with my drawings for my whole life, I'm quite proud!<p><a href="https://www.instagram.com/adriengonin/" rel="nofollow">https://www.instagram.com/adriengonin/</a>
<a href="https://www.deviantart.com/saivia01" rel="nofollow">https://www.deviantart.com/saivia01</a>
Working on building my professional art career since around 2016. I mostly work in ink, digital or traditional and subject matter belongs in fantasy, horror, cyberpunk, biomechanical, environmental, abstract, etc.<p>You can find some of my art and links to my social media accounts on my website <a href="https://hapsam.com/art" rel="nofollow">https://hapsam.com/art</a>
I've been doing vfx for 20+ years. So...<p>- watch a movie :<p>2020 Upside Down Magic<p>2017 The Fate of the Furious (visual effects artist)<p>2015 San Andreas<p>2015 Avengers: Age of Ultron<p>2013 R.I.P.D.<p>2011 Happy Feet Two<p>2011 Mars Needs Moms<p>2009 A Christmas Carol<p>2008 The Tale of Despereaux<p>2007 Enchanted<p>2006 The Shaggy Dog<p>2005 Constantine<p>2004 Hellboy<p>2003 The Matrix Revolutions<p>2001 Final Fantasy: The Spirits Within<p>- or a more recent TV show:<p>Another Life<p>Gabby and the Unsittables<p>Charmed<p>There's certainly other things I've worked on, but they're lost down the memory hole for good.
I like making digital art and little tools to help with creating digital art... happy to see this thread, here are a few things I'm proud of from over the years<p>An app for pen plotters focused on drawing and creating art manually more than the generative side of things [1]<p>A Ruby script that takes still images and recreates them entirely out of emojis [2]. Someone used it to make a music video [3]<p>And finally a Twitter bot that combines Marmaduke comics and Erowid trip reports at random [4]<p>[1] <a href="https://github.com/lilkraftwerk/lineboi3000" rel="nofollow">https://github.com/lilkraftwerk/lineboi3000</a>
[2] <a href="http://lilkraftwerk.github.io/Emojisaic/" rel="nofollow">http://lilkraftwerk.github.io/Emojisaic/</a>
[3] <a href="https://www.youtube.com/watch?v=nq3eR4xHjLs" rel="nofollow">https://www.youtube.com/watch?v=nq3eR4xHjLs</a>
[4] <a href="https://twitter.com/pharmaduke3000" rel="nofollow">https://twitter.com/pharmaduke3000</a>
Yes! I work in Blender[0] when I have the free time, and do photography when I travel. Recently I've been too busy with research to do either, but at least my research is tangentially related to art+tech.<p>[0]: <a href="https://www.instagram.com/p/CECTJaZHHOD/" rel="nofollow">https://www.instagram.com/p/CECTJaZHHOD/</a><p>[1]: <a href="http://wizaga.com/thewoods.html" rel="nofollow">http://wizaga.com/thewoods.html</a>
I recently started designing t-shirts aimed at gamers. It's not art, more like graphic design. I uploaded the designs to a Print on Demand (POD) service. Sales so far are zero (which is what I was expecting) but the main movitation was to improve my design skills.<p>Here are mockups of some of the designs:<p><a href="https://postimg.cc/KkLKJkxd" rel="nofollow">https://postimg.cc/KkLKJkxd</a><p>What I would love to hear from anyone (especially gamers) is:<p><i>Are these designs any good or likeable? Or something you would never wear?</i><p>The game controllers are not meant to imitate actual game controllers (e.g. Xbox) but are a stylized interpretation. But I wonder if gamers prefer a copy of their favourite console controller instead of something more generic or abstract?<p>And for those interested in more detail...here's what I've learned so far designing t-shirts:<p>- Keep it simple: A design that is easy to understand and be seen from a distance can work well.<p>- Choice of type matters: This makes a big difference. I haven't mastered this by a long shot. Still learning and practising.<p>- Colour is important: finding a pleasant-looking combination of appealing colours is really hard.<p>Fun fact: The design with the wording 'Ready to play' was rejected by the POD service. I later discovered it was because it is a trademarked phrase!
I created this randomized cellular automata generator recently and some of the outputs are beautiful: <a href="https://lockwood.dev/automata/2020/03/28/bruteforcing-beautiful-cellular-automata-rulesets-with-golang.html" rel="nofollow">https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...</a>
Would love to share:<p><a href="http://creativestudios.com/art" rel="nofollow">http://creativestudios.com/art</a><p>Feedback absolutely welcome!
I work on generative art, which I publish on Instagram [0]. I mainly implement algorithms and interactively explore different parameter configurations to generate interesting visualizations.<p>[0] <a href="https://www.instagram.com/why.noise/" rel="nofollow">https://www.instagram.com/why.noise/</a>
I created a few fun stuff in CSS like 6 years ago:<p><a href="https://codepen.io/Eliteware/pen/PqKgmg" rel="nofollow">https://codepen.io/Eliteware/pen/PqKgmg</a>
<a href="https://codepen.io/Eliteware/pen/ZYBQNq" rel="nofollow">https://codepen.io/Eliteware/pen/ZYBQNq</a>
<a href="https://codepen.io/Eliteware/pen/aLxGQy" rel="nofollow">https://codepen.io/Eliteware/pen/aLxGQy</a>
<a href="https://codepen.io/Eliteware/pen/ZGdrEj" rel="nofollow">https://codepen.io/Eliteware/pen/ZGdrEj</a>
<a href="https://codepen.io/Eliteware/pen/aOxrOz" rel="nofollow">https://codepen.io/Eliteware/pen/aOxrOz</a>
I am creating and publishing AI art at <a href="https://art-supreme.com/" rel="nofollow">https://art-supreme.com/</a><p>The market for AI is relatively small but I would consider to be at the top given the community that formed around it.
Lately I've been using Procreate to create these digital paintings/illustrations<p><a href="https://www.instagram.com/ivan23d/" rel="nofollow">https://www.instagram.com/ivan23d/</a><p>But I also enjoy working in 3D (just made this one available as an NFT)<p><a href="https://www.instagram.com/p/B9aGp6apNe7/" rel="nofollow">https://www.instagram.com/p/B9aGp6apNe7/</a><p>Exploring some stop motion work made with my iPhone, with a self made soundtrack.<p><a href="https://www.instagram.com/p/CAYpjs9Je6H/" rel="nofollow">https://www.instagram.com/p/CAYpjs9Je6H/</a>
I wrote a program to procedurally generate colourful, stylised bird images and tweet them <a href="https://twitter.com/pybirdbot" rel="nofollow">https://twitter.com/pybirdbot</a>
If you take many photos from slightly different locations, you can combine them into a virtual focal plane with interesting results.<p><a href="https://www.flickr.com/photos/---mike---/albums/72157718585123547" rel="nofollow">https://www.flickr.com/photos/---mike---/albums/721577185851...</a><p>There used to be far, far more, but I ragequit after a bad UX experience that cost me years of accumulated links from other users on the site. I'm slowly putting things back.
<a href="http://gregorywieber.com/" rel="nofollow">http://gregorywieber.com/</a><p>I make a bunch of stuff from digital drawings to pixel art to 3D simulations using low level 3D frameworks like Metal. I also trained a neural net to paint like a Fauvist. Though currently my creative energy outside of work is focused largely on landscape / farm design. Well, and raising an Australian Shepherd puppy among other family things :)
Not me, but my partner:
<a href="https://manihaider.artstation.com/" rel="nofollow">https://manihaider.artstation.com/</a>
I made a digital art piece a few years ago based on a grid of oscillating squares, which prompts some questions about machine consciousness: <a href="https://jpreston.xyz/2018/05/18/i-can-feel.html" rel="nofollow">https://jpreston.xyz/2018/05/18/i-can-feel.html</a>
I do some 2d and 3d artwork which I post here - <a href="https://www.instagram.com/globalillusions/" rel="nofollow">https://www.instagram.com/globalillusions/</a><p>I started learning blender during the lockdown and I'm really enjoying working with it during my free time.
If games are digital art, I made this interactive 2d space station as a teaser for a game I've been thinking of building.<p><a href="https://i.redd.it/y5ezuwoc2re61.gif" rel="nofollow">https://i.redd.it/y5ezuwoc2re61.gif</a>
I created a sprite and an animation of Michael Siebert saying the YC acceptance speech.<p><a href="https://toonclip.com/player?key1=7e806ca95f" rel="nofollow">https://toonclip.com/player?key1=7e806ca95f</a>
I make various things, mostly abstract/surreal. Haven't uploaded many yet, but more to come.<p><a href="https://hypertele.fi/6e2299d8eeaf1e30" rel="nofollow">https://hypertele.fi/6e2299d8eeaf1e30</a>
Art? It all depends on how you slice it: <a href="https://konturno.github.io/render-csv-file/" rel="nofollow">https://konturno.github.io/render-csv-file/</a>
<a href="https://www.youtube.com/watch?v=smx0Xu5wJys" rel="nofollow">https://www.youtube.com/watch?v=smx0Xu5wJys</a><p>I kinda also developed this painting recording plugin for krita.
I make music under the name Dream Scatter at <a href="https://music.crucialflow.com" rel="nofollow">https://music.crucialflow.com</a>
Okay, I’ve been hesitant to Show HN but this feels like a good space. I built an algorithmic art project for my personal site/tech blog: <a href="https://eyelidlessness.github.io/" rel="nofollow">https://eyelidlessness.github.io/</a><p>The site’s still young and there’s more coming but the initial art algorithm is in place and I did an explainer here: <a href="https://eyelidlessness.github.io/blog/2021/03/what-the-art-part3-implementation/" rel="nofollow">https://eyelidlessness.github.io/blog/2021/03/what-the-art-p...</a><p>TLDR: the art is generated from the git commit hash when a post is published.<p>I have a bunch of ideas for other ways to use the git hash data for other variants, but I’m pretty happy with the first pass!