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Making an online multiplayer game with Godot and Nakama

166 pointsby erlend_shabout 4 years ago

8 comments

billzissabout 4 years ago
Heroic Labs service looks interesting. So I decided to look at their Terms of Service:<p>&gt; &quot;You represent, warrant, and agree that You will not use the Services in a manner that is illegal...&quot;<p>Fair enough.<p>&gt; &quot;... or otherwise inconsistent with these Terms. In addition, you will not use the Services in a manner that Heroic deems, in its sole discretion, objectionable.&quot;<p>So they can decide that I violated their TOS for any reason they see fit.<p>This is not the way to build a business relationship. Based on this I would never consider becoming their customer.<p>EDIT: Links to the TOS:<p><a href="https:&#x2F;&#x2F;heroiclabs.com&#x2F;tos.txt" rel="nofollow">https:&#x2F;&#x2F;heroiclabs.com&#x2F;tos.txt</a> <a href="https:&#x2F;&#x2F;archive.is&#x2F;aUd50" rel="nofollow">https:&#x2F;&#x2F;archive.is&#x2F;aUd50</a>
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erlend_shabout 4 years ago
See also the video introduction made by the author of the tutorial, David Snopek: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=0uccWWwiXw4" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=0uccWWwiXw4</a><p>It&#x27;s almost midnight here but I&#x27;ll happily answer questions tomorrow!<p>p.s. We&#x27;re planning to do the same tutorial for Unity and Macroquad (Rust) as well: <a href="https:&#x2F;&#x2F;forum.heroiclabs.com&#x2F;t&#x2F;fish-game-an-open-reference-game-using-nakama-for-multiplayer&#x2F;1279?u=erlend_sh" rel="nofollow">https:&#x2F;&#x2F;forum.heroiclabs.com&#x2F;t&#x2F;fish-game-an-open-reference-g...</a>
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syspecabout 4 years ago
Never heard of Nakama before, it has some really great documentation: <a href="https:&#x2F;&#x2F;heroiclabs.com&#x2F;docs&#x2F;index.html" rel="nofollow">https:&#x2F;&#x2F;heroiclabs.com&#x2F;docs&#x2F;index.html</a>
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ulisesrmzrocheabout 4 years ago
I like the game, reminds me of “Joust”<p>On the tutorial, I’d advise cutting into sections. Easier to read, you can go more in depth for each section, you get more posts out of it.<p>Nakama looks really good. Is 600 really the cheapest pricing? What about for just messing around?
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arminiusreturnsabout 4 years ago
I&#x27;ve been experimenting (aka not getting much done) in Godot for a couple of years now, (took a break from fighting 4.0 bugs, really excited about Vulkan when it&#x27;s more stable), and this is very well done. The classes are very cleanly labeled, the assets organized, etc. While I don&#x27;t plan on using Nakama, it has at least opened me up to the possibility for quick prototyping.<p>Great job Heroic Labs team!<p>PS. Thank you for open sourcing it. This is one of the things I love about the Godot community!
syspecabout 4 years ago
I notice they&#x27;re using cockroachdb, what makes it a good choice for something like this?<p>What are some alternatives, and why might they be inferior choices?
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ulisesrmzrocheabout 4 years ago
Docs are good. Not the best but definitely better than average.<p>If there’s an arguments for the use of frameworks, it’s gotta be this. Looks like you either write a game or you write a game engine, but you can’t do both.<p>Well I’m pumped. I’m gonna try it out.
bullenabout 4 years ago
If you want something similar but Java instead (for that extra multi-core performance) you can try my system: <a href="http:&#x2F;&#x2F;fuse.rupy.se" rel="nofollow">http:&#x2F;&#x2F;fuse.rupy.se</a>