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Why it's time for PC makers to embrace 3:2 displays (2018)

3 pointsby porjoabout 4 years ago

1 comment

ddingusabout 4 years ago
How many of us have one display turned 90 degrees?<p>I personally began to appreciate vertical real estate with the SGI LCD made in the 90&#x27;s. It was 1600x1024!<p><a href="https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;SGI_1600SW" rel="nofollow">https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;SGI_1600SW</a><p>My normal working CRT resolution was 1280x1024, and at first the more roomy display was a pleasure.<p>Then things just got tall, less dense...<p>Some programs were really impacted. The CAD program I used a ton went to a more dynamically created UI, and basically it would just stack all the stuff up and offer a scroll bar.<p>When we got cheaper LCD displays and running multiple ones became easier, flipping one to get some vertical working room was the first thing I did.<p>Today I carry one of those USB displays with my laptop. I use it in portrait mode far more than anything else.<p>If we were to crank overall UX density back up, we have plenty of pixels these days.<p>As things are?<p>Microsoft made a good call here.