Hello, we are a group of engineers who are interested in learning about the ways in which game developers get the right virtual goods for their games, and how they integrate those. We are doing this to see if there are interesting problems that can be solved! We would love to hear your thoughts on this.<p>Here are some of the questions we were looking to get some ideas about:<p>1. If you are a developer who sells virtual goods through your game, would you be able to share what type of virtual goods do you sell / plan to sell in your game?<p>2. How do you price these goods? What kind of price range do you use?<p>3. How are you getting / planning to get virtual goods assets to be sold through your game? Do you source materials externally or do you have in-house designers?<p>4. Are you interested in having access to virtual goods assets that are easy to be programmatically integrated into your game and sold to your players?<p>5. Please share top pain points you have (or anticipate having) when looking to monetize your game using virtual goods?<p>We really appreciate the time you'd spend on answering these. It will really help us out. In case it makes it faster/easier, we also created a survey form and linked that to this post.<p>Thanks!