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Ask HN: Best UI/UX book relevant to 2021 and the rise of Figma?

7 pointsby nicdcabout 4 years ago
I mention 2021 as it seems that Figma is now king on many design fronts, but I understand that some books may pre-date it and be timeless.

1 comment

enhdlessabout 4 years ago
Are you trying to learn to use Figma specifically? I think you can just pick it up and start using it pretty easily. Good design principles are ultimately tool-agnostic though.<p>- <i>The Design of Everyday Things</i> by Don Norman is the classic for learning design.<p>- <i>Don&#x27;t Make Me Think</i> by Steve Krug is another classic, and very digestible.<p>- <i>Refactoring UI</i> is a good book for those coming from a developer perspective: <a href="https:&#x2F;&#x2F;refactoringui.com&#x2F;book&#x2F;" rel="nofollow">https:&#x2F;&#x2F;refactoringui.com&#x2F;book&#x2F;</a><p>- <i>Mismatch</i> by Kat Holmes talks about the importance of inclusive design for both usability and innovation.<p>- Not a book, but Apple&#x27;s Human Interface Guidelines are excellent: <a href="https:&#x2F;&#x2F;developer.apple.com&#x2F;design&#x2F;human-interface-guidelines&#x2F;" rel="nofollow">https:&#x2F;&#x2F;developer.apple.com&#x2F;design&#x2F;human-interface-guideline...</a><p>- Similarly, just try reading the design principles of companies with good design, like Shopify: <a href="https:&#x2F;&#x2F;polaris.shopify.com&#x2F;experiences&#x2F;crafting-admin" rel="nofollow">https:&#x2F;&#x2F;polaris.shopify.com&#x2F;experiences&#x2F;crafting-admin</a><p>- If you&#x27;re interested in building a design system, I would start with InVision&#x27;s <i>Design Systems Handbook</i>: <a href="https:&#x2F;&#x2F;www.designbetter.co&#x2F;design-systems-handbook" rel="nofollow">https:&#x2F;&#x2F;www.designbetter.co&#x2F;design-systems-handbook</a><p>Ultimately, good design is informed by research - what is the problem you&#x27;re trying to solve? What is the user&#x27;s goal and how can you make that easy for them to achieve? What are you trying to communicate? Start with interviewing 5+ potential users, distilling that data into actionable opportunities, and sketching wireframes on paper before jumping into Figma.
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