LOL. I removed the emojis - see <a href="https://news.ycombinator.com/item?id=27008515" rel="nofollow">https://news.ycombinator.com/item?id=27008515</a> - and then expanded all the available items to expand, hid some of the clutter and exported the list to PDF to read through it. Little did I expect that one of these would actually be a joke.<p>It says a lot about the page design that items that look really similar, with emojis next to them, are indistinguishable from one another and thus information -- or jokes -- can hide in plain sight thanks to design decisions that downplay and don't highlight what might actually be relevant content. The fact that the lists are so long and this is buried down near the bottom of the last list says something about this.<p>Only one comment of 128 comments mentions the Batman Curse according to a quick CTRL+F. ;-) And if you read that comment, it mentions a missing Law. ;-)<p>> The Batman Curse<p>> Animal attacks at a young age can sometimes turn people into vigilantes<p>> THE BATMAN CURSE DEFINITION<p>> Studies have shown that a child’s brain can produce unique hormones in reaction to dangerous animal encounters. During puberty, 1 out of 10 children will start seeing the effect of ADN alterations. Their brain becomes wired to look for justice.<p>> THE BATMAN CURSE EXAMPLES<p>> A recent surge of vigilantes cases in Watopia alerted authorities to investigate the Batman curse. One individual was arrested and revealed that he was attacked by bats when he was 6 years old.<p>> Who needs a reference? Everybody knows it’s true, Fail·Design (2020)
If you want a non-shallow piece on what good UX actually means:<p>"The Four-Letter Code to Selling Just About Anything"<p><a href="https://www.theatlantic.com/magazine/archive/2017/01/what-makes-things-cool/508772/" rel="nofollow">https://www.theatlantic.com/magazine/archive/2017/01/what-ma...</a>
I really have a hard time with people who insist on framing UX design like some kind of social science that guarantees <i>great design</i> and <i>meaningful experiences</i>. This is yet another guide on design “laws” and “proven techniques” coming from the a single vendor, this time growth.design, using Design Thinking business jargon to add more faux legitimacy to their consultancy work.
The article lacks reference to the original peer reviewed research establishing these behavioral phenomena. While the intent is application, those who question should be able to dig into each distinct bias and the research behind them. Some, or many, of these may have helped us dominate as a species.
I can’t trust this article and instantly turned off by the excessive use of Emojis. You might argue - what’s the problem? I’d say, what’s the need! Do they add any value? Why combine semiological characters with an otherwise perfectly fine and widely accepted English orthography? Are they accessible? Is there a emotion being conveyed? Why add cognitive load? Is the design severely broken or dysfunctional without Emojis? Are you able to write well and convincingly without using Emojis as a crutch? Is there an ambiguity where emotional importance can make or break the central arguments being presented in text?
I like this. The information section is a good checklist of reminders. I'm sure much of this comes naturally to an everyday designer. However, to someone who dapples in UX periodically, this is helpful.
Those emojis are like rainbow puke that actively hinder the reading of the text. The bright colours jump out so much that it's harder to stay anchored to the text. Rather ironic.
the scrolling is messed up. the 'sticky header' at the top disables scrolling while it pops in and out of sight. more reason never to use animated sticky headers - just put position fixed on it and be done with it.
Damn, I am amazed at the number of commenters hating this!
I was unfamiliar with most of the concepts and some really make sense, and I like the lighthearted presentation.<p>Of course this is also a kind of self-marketing, but it seems fair considering the amount of work that probably went into this.
As one enngeneer who became a gui designer for the love of it, I can recall all the rules he describes:
- Great rules<p>I also stress the facts that most engenees are so bad to understand the reality of these human rules on design...<p>Once, in a blog post a designer said this:
- "Most engeneers are visualy Handicapt : Deal with it"
I feel this is very true