Self-promo warning: I make an app that is a design tool specifically for Apple platforms called DetailsPro: <a href="https://detailspro.app/" rel="nofollow">https://detailspro.app/</a><p>The whole point of it is basically to make designing with SwiftUI easier for more people by making it visual and block-based. You can get the Apple look and use the real elements themselves, rendered live on your device, without writing code.<p>Would love any feedback, especially from anyone who is getting a lot of out these design resources or Sketch and Figma!
So as someone who doesn’t do Apple development on a regular basis, I feel like any time I do try to find some sort of documentation the Google link to Apple’s documentation is broken. Anyone know what the deal is with that?
They also have a case design guide with some interesting details on the phone sensors.
<a href="https://www.google.com/url?sa=t&source=web&rct=j&url=https://developer.apple.com/accessories/Accessory-Design-Guidelines.pdf" rel="nofollow">https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...</a>
This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.
here's my collection of more design resources in case it helps anyone <a href="https://github.com/sw-yx/spark-joy/" rel="nofollow">https://github.com/sw-yx/spark-joy/</a>
This is very timely as I downloaded that art bundle yesterday to make an icon for a new Mac app.<p>Can someone tell me how to use that Apple Photoshop template for app icons?
I've been using Photoshop since version 1.0, I understand layers etc, & I'm still baffled.<p>I get that when you save it generates all the sizes and puts them in a folder. That part works fine. I don't get how you are supposed to propagate your artwork from the 1024x1024 section to the other areas of the template. I don't think you have to do it manually.<p>I also don't see the ideal way to place your art inside the template roundrect - I'm currently selecting it with the magic wand and doing "paste into" which works, but doesn't seem ideal.
About time!<p>This is great, saves every designer from doing a half-baked version of this on their own.<p>Seems a bit odd to put it under developer.apple.com, but I guess UX and visual design are part of the SDLC... Hope designers know to look there.