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From C++ to HTML5: Rebuilding a game using open web standards

33 pointsby donmccalmost 14 years ago

4 comments

cagefacealmost 14 years ago
Concatenating all the separate audio effects into one long stream and seeking in that stream to play individual sounds is a pretty clever hack.
DTrejoalmost 14 years ago
<a href="http://raptjs.com/" rel="nofollow">http://raptjs.com/</a> was also ported from C++ to js :)<p>Note: it is a 2-player game.<p>Check out <a href="http://madebyevan.com/" rel="nofollow">http://madebyevan.com/</a> for a bunch of other projects he has worked on.
GrooveStompalmost 14 years ago
Just in case anyone only skimmed the article and missed it, check out Erik Moller's blog here: <a href="http://my.opera.com/emoller/blog/" rel="nofollow">http://my.opera.com/emoller/blog/</a><p>He lightly touches on experiences with porting his game to HTML5.
azakaialmost 14 years ago
Interesting. I wonder if they are rewriting the codebase from scratch into JS, or compiling parts of it from C++.