The author is mostly right about ImmersedVR from June 2020 when this was written, but Immersed and the hardware have both vastly improved since then.<p>I use Immersed everyday for my full workday. Oculus Quest 2 is a musthave. The resolution is high enough that the “screendoor” effect is gone.
I use only two displays. 1) 2880x1800 blown up to the size of a football field and pushed very far away.
2)1920 x 1080 closer and below for communication.<p>If you want to commit for work you should upgrade the headset. Get the elite strap plus battery, an aftermarket facial interface and prescription lense adapters from VROptician.<p>I’m pretty sure every OS gets virtual monitors now, but if not you can buy very cheap headless hdmi dongles instead.<p>One other great thing about Immersed is that the entire company is very active on Discord. I’ve talked directly to the CEO about bugs, and they even sent me a custom build when they accidentally broke a niche feature I relied on.<p>Feel free to ask other questions about Immersed.
I actually bought a VR headset to try this out as well and I didn't last 20 minutes in the low resolution environment.<p>The games are cute for a for days, but I gave the headset to my nephews within 2 weeks.<p>The article is drastically understating the low resolution. It's entirely unacceptable for working in it.
Arcan safespaces is an interesting (As is all is work) desktop environment for VR.<p><a href="https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr-desktop/" rel="nofollow">https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr...</a><p>It seems to take max advantage of VR we will have to progress past the concept of multiple static displays sitting side by side.
Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.
My intuition is that working in VR will be a poor experience until all of the font rendering is somehow pushed forward to the headset to do subpixel rendering..
I wrote on the same issue when working on a VR desktop setup. if anyone finds it interesting:<p><a href="https://rein4ce.medium.com/windows-desktop-vr-c405944b4853" rel="nofollow">https://rein4ce.medium.com/windows-desktop-vr-c405944b4853</a><p>My guess is we need at least 4K displays per eye for VR to be as readable as a 1080 monitor, without distortions beyond the sweet spot in the very center.<p>There were some Kickstarter projects a few years back for VR headset like this, but I guess none of them got any traction.
> The resolution is still too low. It does not compare to even having 1080p displays. It is almost like having multiple 720p 40" displays<p>Surely this is the killer for using VR in this way, we can move our eyeballs to concentrate on sections of 2K or 4K physical monitors. Apples retina displays correspond to resolutions of 60PPD at a foot distance which only the most expensive headsets have (like Varjo) but with a much narrower fields of view
Like the author I think resolution needs to improve to make this a better experience. Also comfort is important. Quest 2, even with the elite strap is not quite there when it comes to comfort but maybe the Valve Index is.<p>What I would like to see is a way for these VR headsets to replace monitors completely. When I say that I mean being able to do everything a monitor would normally do but in the headset including jumping into bios screen at startup. Once that is available, with HMD resolution improvements, I could then replace a few of my $300 monitors and have more flexibility in my office setup.
This seems like something I should try (again). I could then stuff my PC into a cupboard and work on it wirelessly.<p>What I do not understand is if his keyboard and mouse are attached to the laptop or connected wirelessly too. If it is the later, what is the usual maximum range for the mouse/keyboard transceivers (including walls)? Do they generally have low enough latencies to play action video games lag-free? Same applies to wireless display from PC to the headset.