Even as a hobby game dev, I look at these and gain appreciation for just how much went into this kind of work. Particularly of note to me is the memory calculations for models right in the design doc - I'm sure for solid reasons
Looks like they were trying to make a clone of Atari's <i>Stun Runner</i> but couldn't figure out a storyline on outfitting hamsters with lasers.<p><a href="https://youtu.be/U6CPtjyr19M" rel="nofollow">https://youtu.be/U6CPtjyr19M</a>
That game box art is amazing. Lot of the concept art too. I was ready to laugh, but this seems like might have genuinely been a fun little game. Too bad Sega had no idea what they were doing around that time.<p>Seems pretty straightforward too. Could probably be mocked up with modern graphics in Unreal or Unity pretty easily. Though it might be worth keeping some of the 90s aesthetic.