Discussions on the BBC article about the incident:<p><a href="https://news.ycombinator.com/item?id=27468766" rel="nofollow">https://news.ycombinator.com/item?id=27468766</a><p><a href="https://news.ycombinator.com/item?id=27462952" rel="nofollow">https://news.ycombinator.com/item?id=27462952</a>
It reminds me of when unsuspecting thieves accidentally stole a container of Iridium-192 used for industrial radiography from a lab in Mexico, and were eventually arrested and taken to the hospital to be treated for radiation burns.<p><a href="https://www.bbc.com/news/world-latin-america-32332271" rel="nofollow">https://www.bbc.com/news/world-latin-america-32332271</a><p>The FBI should keep an eye on hospitals for anyone showing up with burning bleeding eyes and a swelling itching brains and melting faces, from looking at EA's source code! ;)<p><a href="https://www.youtube.com/watch?v=l1bNh-9Nj7U&ab_channel=HRVizionHRVizion" rel="nofollow">https://www.youtube.com/watch?v=l1bNh-9Nj7U&ab_channel=HRViz...</a>
There have been multiple attacks like this and it seems the stolen code is usually made public in the end. I presume people will look at it and reuse some concepts and I wonder if this could lead to the technical state of the industry becoming better as a whole.
I am an adept of the free code as we should own the source code of the products we buy. It might be too early for society to adopt something this radical but I believe Stallman was right. Mainly that's why I stick to open source technology only.
Not really sure what this changes for the games released.<p>I would say very little, in a way bad advertising is advertising which is good advertising.<p>It might reveal some part of the scenario or features, and put pressure on the teams, but other than that, who really cares? Fans will talk about it, and that's only what this is.<p>Maybe competitors might get an insight on what games are planning to be, but I doubt that there is much innovation, so meh?<p>And it's not like those engines have tremendous engineering secrets either ways. I mean GPU are documented, and special shader effects are not that so hard to come by, what is difficult is getting developers who are able to understand how GPU work and to take advantage of those ever changing GPUs and APIs.<p>I really don't think the game is going to be available in a pirated copy, seen that building such AAA games is pretty difficult for developers who are not part of their teams, not to mention all the copy protection mechanisms.
They're claiming no 'user' data was breached. Is this just PR for "we have no clue if all your info (name, bank info, SSN, date of birth, etc) was stolen" or is it "We confidently know because we audited that data access and verified the audit logs were not breached so we know your data is safe."
My son interviewed at a gaming company that put two machines on everybody's desk. One connected to the internet for web/email and the other on a separate air-gaped network for development.<p>I wonder if this will become the norm.
> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors."<p>This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?