A few things I like about this work:<p>- With generative art there's usually a tension between variety and beauty, but Fidenza achieves an extraordinarily high level of both.<p>- I like the Artblocks model in general. Pieces are minted on-chain. It means the artist can't curate the output, so the algorithm itself is the art. Artists have been making generative art for decades, but it feels like this is the way it was always meant to be done.<p>- Artists can make certain outcomes of their generative algorithms more rare than others. The decision of what should be common or rare can be made for commercial reasons (kind of like hologram trading cards), or artistic reasons. After studying all the ways Fidenza runs, it seems like Tyler Hobbs has hewed really closely to the artistic ideal.
Great work by Tyler, love his dedication to not just the work itself but also documenting the process, the technology and last but not least reflecting on the "art" of it: <a href="https://tylerxhobbs.com/essays" rel="nofollow">https://tylerxhobbs.com/essays</a>
I really enjoy seeing algorithmic works of art that have a touch of human control.<p>That's also a nice write up on Tyler's process. For those interested he mainly uses Closure:<p><a href="https://tylerxhobbs.com/process" rel="nofollow">https://tylerxhobbs.com/process</a>
This was a really popular project. For those who haven’t poked around generative art recently, check out artblocks.io. You buy a piece of art (limited edition) and it creates a unique (randomized) piece for you on the spot. Pretty rad.<p>(I don’t work for artblocks)
So how does this work from a practical level. Is the source code open by default because it works on chain or can you do things like this closed source?<p>Also, are there good resources to learn generative art?