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Stride Game Engine

129 pointsby fctorialalmost 4 years ago

13 comments

d0100almost 4 years ago
I&#x27;ve tried a few times to start making a game I consider &quot;simple&quot;, the basics are:<p>* Animated character * Top down view * Grid based floor * &quot;Default&quot; RTS&#x2F;MOBA physics<p>I&#x27;ve tried both Unreal and Unity but I&#x27;ve always found myself blocked by having to find out how to make something look like water, how to make an animation sync with movement, how to customize movement to something already familiar, etc<p>This means I can&#x27;t actually make a game if I first don&#x27;t make my own pretty much everything<p>I think that more than game engines, we need game frameworks that provided game designers with presets that present &quot;solved&quot; game mechanics, like water styles, ground tiling, precise character animation for any view angle, character movement, etc<p>It would be nice if we could have a &quot;democratization&quot; of video game development anytime in my lifetime
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KronisLValmost 4 years ago
Here&#x27;s a video on the engine by the Gamesfromscratch YouTube channel: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ugFRSKFMgzo" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ugFRSKFMgzo</a><p>I would actually suggest that anyone interested in game engines give that channel a look, lots of good stuff over there.<p>Personally, i rather enjoy seeing new game engines pop up, however i would say that Paradox&#x2F;Xenko&#x2F;Stride is about as obscure as the NeoAxis engine (which also uses C# as their development language), even if some of the features seem nice. I&#x27;m not entirely sure why Paradox&#x2F;Xenko&#x2F;Stride was renamed that many times, though, it kind of hurts its recognizability.<p>As for the people asking about what engines to use, i think the other comments in this thread have some good arguments. My summary for which engine to choose would be as follows:<p><pre><code> - In case you want to develop an FPS game or something in a similar genre AND feel comfortable with writing C++ for the performance intensive parts, consider Unreal (or if you just need something really pretty) - In case you want to develop a game with an engine that will have most of the functionality that you&#x27;d need out of the box, a good asset store for the things that aren&#x27;t included and if you&#x27;re comfortable with using C#, consider Unity (UNLESS you need multiplayer, since currently the engine is slowly migrating across technologies and AFAIK they still didn&#x27;t have a good networking solution) - In case you want to develop a 2D game of simple to medium complexity, or want to mess around with some basic 3D stuff, consider Godot - In case you don&#x27;t necessarily expect to sell your game in the future, but would prefer just to learn bunches, consider writing your own engine, or using SDL&#x2F;SFML&#x2F;LWJGL or another solution like that </code></pre> Of course, others might disagree, but personally i&#x27;ve found that only using the more popular engines makes sense, given the abundance of tutorials, blog posts, examples, assets and even the quality of the documentation, in most cases.<p>Here&#x27;s another video by said YouTube channel, called &quot;Choosing A Game Engine in 2021&quot;: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;rK6ulQaOpso" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;rK6ulQaOpso</a><p>In case anyone has any information on what Stride does better than those other engines, or perhaps has a unique perspective on why using it would be a good idea, feel free to respond!
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csdtxalmost 4 years ago
Do we not have enough of these fully featured game engines? Game development has become so bloated these days. You need teams of hundreds or even thousands of people to create a full game. In the PS1 era some of the best games were built by a team of a dozen or so people working for 1-2 years. Instead of focusing on graphical fidelity I think we should be focusing on lower development time, gameplay features&#x2F;diversity, stability&#x2F;portability and implementation. I have yet to see a proper open world game (Think GTA but you can enter every room in every building) with good draw distances that don&#x27;t suffer from horrible pop in.<p>Also how about a game engine where it&#x27;s easy to build games? The WC3&#x2F;SC2 world editors are great examples, you can get started and start building stuff from the start. Even though it&#x27;s an engine made for making RTS maps it&#x27;s modifiable enough you can create FPS games in WC3 if your willing to put in the effort. <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=gwtteOIksbo" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=gwtteOIksbo</a>
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eliseumdsalmost 4 years ago
Stripe has been releasing so many new products lately that I read this as &quot;Stripe Game Engine&quot;. Damn Fridays.
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egypturnashalmost 4 years ago
Games made with Stride: presumably zero, or they would be showing them off on the front page of the site.<p>What makes Stride unique besides &quot;it&#x27;s MIT licensed!&quot;? The site sure doesn&#x27;t tell me.
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gentleman11almost 4 years ago
C# is nice to program in, but I remember the unity garbage collector used to give me anxiety, it was a nightmare. Every tiny thing you do you have to second guess because it might allocate behind the scenes and you get these awful performance hiccups if you miss too many of these
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bryliealmost 4 years ago
If you want to make 2D or 3D games with cross-platform support, the open-source Godot Engine is a really great choice:<p><a href="https:&#x2F;&#x2F;godotengine.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;godotengine.org&#x2F;</a>
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gavanwilhitealmost 4 years ago
Great to see better open source game tooling.<p>Amusingly Unity &#x2F; Unreal are in some ways running out of senior game engine engineers to hire because everyone is already using their engine!<p>Hopefully this helps spur some more folks to go hands-on with engine internals.
bitcoin01almost 4 years ago
How does it compare to Unity?
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mostelatoalmost 4 years ago
Curious - how come so many engines don’t support Mac? I am constantly baffled by how few games exist for my MacBook Pro.
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fotadalmost 4 years ago
It was called Xenko.
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billfruitalmost 4 years ago
Does it support F#?
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toddmoreyalmost 4 years ago
I read this as &quot;Stripe Game Engine&quot; and honestly got rage about just how much product they are releasing.