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Computer learns to play Civilization by reading the manual

95 pointsby thomasalmost 14 years ago

4 comments

colandermanalmost 14 years ago
The source article is way more informative: <a href="http://web.mit.edu/newsoffice/2011/language-from-games-0712.html" rel="nofollow">http://web.mit.edu/newsoffice/2011/language-from-games-0712....</a>
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roschdalalmost 14 years ago
According the the paper, they used Freeciv, because it is open source and they could modify the source code. Their source code is available here:<p><a href="http://groups.csail.mit.edu/rbg/code/civ/" rel="nofollow">http://groups.csail.mit.edu/rbg/code/civ/</a>
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prosaalmost 14 years ago
Finally, someone learns to RTFM.
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mericalmost 14 years ago
How do you know the manual affected how well the computer played? IMHO Put a machine learning algorithm into playing enough games and it isn't so unreasonable it would do better than the default AI on at least some games.<p>They need a control where the computer doesn't have access to a manual and compare to that.
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