What's the usecase for Google building a PBR? Is it just a "we're huge so let's have a foot in everything" deal? Or do they have some novel insight that could put it above and beyond the status quo?
> Figure 44: The Planckian locus visualized on a CIE 1931 chromaticity diagram<p>Visualized... using broken code. Note the Planck curve isn't going through white. Imagine your surprise at setting your monitor to a 6500K or 5000K white point, and finding it green or yellow.<p>> (source: Wikipedia)<p>Sigh. WP has Article and Talk, but neither has served as a "writer's notebook" for long-term memory. So when there's lots of brokenness out in the world, and there's been lots of broken color code over the years, WP has difficulty remembering to avoid it.
I was really interested to read about their subsurface scattering model, but alas, it's like the only TODO in this whole thing.<p>Which is really saying something, there is an incredible wealth of information in here.
Looking at the Suzanne demo - <a href="https://google.github.io/filament/webgl/suzanne.html" rel="nofollow">https://google.github.io/filament/webgl/suzanne.html</a>, you can see some objects being reflected on the back of the head. Is it raytracing?
Does anyone have any experience of using this system outside of the Android ecosystem?<p>i.e. the material compiler targeting desktop/vulkan
<a href="https://google.github.io/filament/Materials.html#compilingmaterials" rel="nofollow">https://google.github.io/filament/Materials.html#compilingma...</a>