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Physically Based Rendering in Filament

64 pointsby jasimalmost 4 years ago

5 comments

brundolfalmost 4 years ago
What's the usecase for Google building a PBR? Is it just a "we're huge so let's have a foot in everything" deal? Or do they have some novel insight that could put it above and beyond the status quo?
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mncharityalmost 4 years ago
&gt; Figure 44: The Planckian locus visualized on a CIE 1931 chromaticity diagram<p>Visualized... using broken code. Note the Planck curve isn&#x27;t going through white. Imagine your surprise at setting your monitor to a 6500K or 5000K white point, and finding it green or yellow.<p>&gt; (source: Wikipedia)<p>Sigh. WP has Article and Talk, but neither has served as a &quot;writer&#x27;s notebook&quot; for long-term memory. So when there&#x27;s lots of brokenness out in the world, and there&#x27;s been lots of broken color code over the years, WP has difficulty remembering to avoid it.
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gimmeThaBeetalmost 4 years ago
I was really interested to read about their subsurface scattering model, but alas, it&#x27;s like the only TODO in this whole thing.<p>Which is really saying something, there is an incredible wealth of information in here.
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redleader55almost 4 years ago
Looking at the Suzanne demo - <a href="https:&#x2F;&#x2F;google.github.io&#x2F;filament&#x2F;webgl&#x2F;suzanne.html" rel="nofollow">https:&#x2F;&#x2F;google.github.io&#x2F;filament&#x2F;webgl&#x2F;suzanne.html</a>, you can see some objects being reflected on the back of the head. Is it raytracing?
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anentropicalmost 4 years ago
Does anyone have any experience of using this system outside of the Android ecosystem?<p>i.e. the material compiler targeting desktop&#x2F;vulkan <a href="https:&#x2F;&#x2F;google.github.io&#x2F;filament&#x2F;Materials.html#compilingmaterials" rel="nofollow">https:&#x2F;&#x2F;google.github.io&#x2F;filament&#x2F;Materials.html#compilingma...</a>
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