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Your idea is brilliant, your idea is worthless (2016)

427 pointsby mgraysonalmost 4 years ago

60 comments

dcolkittalmost 4 years ago
One thing that many people (including myself at times) are prone to is an irrational fear that their idea will be stolen. This wouldn’t be such a big deal if this fear didn’t cause people to repeatedly shoot themselves in the foot. Countless ideas never got off the ground because the innovator refused to talk to investors or partners without an NDA or withheld important details.<p>By far the biggest risk to any idea is that it never gets off the ground. It’s orders of magnitude more likely that you’ll get a zero outcome than anything else. Zero users. Zero adoption. Zero product.<p>For anyone in this position, you’d be <i>better off</i> if the idea was stolen. Because at least you’ll be known as the original version of the thing that big tech ripped off. That’s almost certainly good for a few percent market share. Which is <i>way</i> better than zero.
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nowherebeenalmost 4 years ago
&gt; Imagine if your spouse told you, “I have an idea for a delicious 10-course meal. You should spend the next few days researching each dish, buying the ingredients, testing different versions, preparing the final meal, and serving it plate by plate at a dinner party. We’ll split the credit 50&#x2F;50.”<p>This is brilliant. I am going to use this next time someone tells me they want to give me equity for building their entire product.
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ChrisMarshallNYalmost 4 years ago
<i>&gt; Many of them want a partner–they’ll be in charge of the idea, and I’ll execute it.</i><p>Boy, does that sound familiar. In my experience, they&#x27;ll also get most of the money and credit, and will plan to kick me to the curb, once it gets to alpha.<p><i>&gt; I hate to break it to you, but your idea–any idea, really–is worthless. An idea only has value when it is executed, and it only has a lot of value when it’s executed well.</i><p>And that &quot;executed <i>well</i>&quot; is important. I have seen so many promising ideas and systems destroyed by being written by &quot;lowest common denominator&quot; implementation talent.
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jnsiealmost 4 years ago
If I hear the phrase &quot;I&#x27;m an ideas guy&quot; one more time, I&#x27;m going to lose it.<p>Something I&#x27;ve noticed is all idea guys I&#x27;ve encountered were inspired to (in)action by Steve Jobs. But it&#x27;s obvious that it&#x27;s his keynotes (rather than work ethic or excruciating focus to detail) that resonate with them. Just an anecdote, but it&#x27;s like clockwork.
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duxupalmost 4 years ago
&gt;Your friend’s terrible prototype is worth 100x more than your great idea.<p>&gt;Why? Because your friend actually did something with their idea. They created something. It may be terrible, but at least it exists. They’re now informed about how to proceed based on something real, something tangible.<p>I recall an article (or maybe it was a comment) posted on HN about someone who was very engineering focused about their start up. They focused heavily on code quality and product quality. Their product was said to be rock solid.<p>They had a good thing going in a space they believed would be huge.<p>Then over a few months a competitor showed up with a janky &#x2F; flaky product and took all their customers. This new competitor output new features left and right, they often didn&#x27;t work well, but they existed (unlike the startup in question).<p>It janky product, it was Salesforce.<p>Finding that &#x27;executed well&#x27; in this case was getting features out the door.<p>&quot;Executed well&quot; could just be a matter of recognizing &quot;right now we need to get these features out the door&quot;. How &#x2F; when ... who knows how you figure that out.
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mattgreenrocksalmost 4 years ago
It&#x27;s easy to become attached to your ideas, because in your head, they&#x27;re perfect and reality doesn&#x27;t intrude. For a long time, I hoarded ideas, but eventually realized I was dragging around a bunch of half-assed thoughts, mostly. It wasn&#x27;t that they were bad, but I didn&#x27;t have a sifting function to apply to them, so they were all treated as equally good, which became overwhelming.<p>I still write ideas down but now I&#x27;m content to let them sit for a bit and see which ones pop up over and over. The good ones you can&#x27;t really seem to forget about. Those are the ones I am most likely to take action on.
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captainmuonalmost 4 years ago
I disagree with the premise. There is a bit of truth to it, that ideas are a dime a dozen and it&#x27;s a common mistake to underestimate the grind and good execution neccessary.<p>However: I have many ideas, but don&#x27;t know which one to throw myself behind 100%. I <i>can</i> execute well, and in my day job I am executing all the time for somebody elses business. Why don&#x27;t I make the jump and become an entrepreneur myself? Because I don&#x27;t know which of these ideas are actually <i>any good</i> - in the sense that they have &quot;market fit&quot; and somebody willing to pay for it. And even if you have a potential market, the barrier to entry is often ridiculously high.<p>So far, I have not found a single idea that is actually <i>viable</i> as a business for me.<p>I have a lot of great ideas: A new kind of calendar app; a new declarative plotting library that uses CSS; a friend-of-a-friend P2P app that piggybacks on your existing contacts; smart light switches that <i>physically flip</i> when you switch them remotely. If I pour myself behind any of those, I&#x27;ll make a great product that people will enjoy but I will likely end up broke because none of them is a viable business.<p>Now if I find a novel problem that I can solve - lets say a friend tells me that all municipal governments really need a certain app to track tenders or potholes or daycare slots and are willing to pay for it. Or I can use some obscure thing from my studies to fix a big problem in an industry. Then this <i>idea</i> becomes really valuable. I&#x27;m never going to be the only person in the world to be able to solve a given problem, but I can be the first. The <i>execution</i> is secondary, because a lot of execution is mediocre, and you just have to be good enough. The <i>opportunity</i> is everything.
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onion2kalmost 4 years ago
The problem with saying ideas are worthless is that it gives all ideas the same value. That doesn&#x27;t seem right to me.<p>There are good ideas and there are bad ideas, and the value they hold is different. Executing on a bad idea is a waste of time. If anything, bad ideas are negative multiplier because they reduce the value of executing to below zero - you&#x27;ll lose time and money if you try to build them.<p>With good ideas executing them will yield rewards. They&#x27;re a positive multiplier - the better the idea, the greater the rewards.<p>The problem is telling whether or not an idea is good or bad before you start.
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eggbrainalmost 4 years ago
I think we can all agree that ideas, at their base level, are worth very little. In a sense, it&#x27;s baked into the word itself -- the &quot;idea&quot; stage is basically just a thought; the beginning step before a long series of additional steps needed before success happens.<p>We&#x27;ve also most likely encountered an &quot;idea person&quot; at least once in our lives -- someone who has a thought, and wants us (or just someone else) to build it for them, in exchange for a &quot;generous&quot; 50&#x2F;50 split (or worse).<p>With the above being said, some ideas probably are worth more than others. Imagine someone with decades of experience and success in their industry comes to you with a novel new approach to something they know deeply about -- you&#x27;ll probably treat their idea with a good amount of respect, vs someone pitching you an idea in an industry they have no knowledge or experience in.<p>Normally, however, someone with decades of experience and success will also have the means for execution -- they won&#x27;t need help from anyone, unless it&#x27;s someone they know they can similarly trust to help in their execution. So you might not hear these type of ideas through an idea pitch competition.
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MrDresdenalmost 4 years ago
This has been at the forefront of my mind for years, and it has kept me focused.<p>I write my ideas down, even the ones that I see not financial value in (heavily use Trello but for long term storage I used Zim, and have now transitioned into Obsidian), since there was a time and energy investment (not to mention the time and place context that I was in when the idea grew, and might never come up again) so throwing it away would be wasteful.<p>Parts of these ideas are then refactored over time, bits and pieces removed or added, and in the end I might have something that is viable.<p>Currently am in the process of implementing one that has gone through this process over a 5 year time period.
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Zelphyralmost 4 years ago
I&#x27;ve had the &quot;I have an idea!&quot; pitch happen so many times I can&#x27;t count. &quot;You&#x27;re a programmer? WELL! I have this idea and if you partner with me to build it, I KNOW it&#x27;ll make a million dollars as soon as you put it on the App Store!&quot; I&#x27;m seriously considering printing the URL to this blog post on a business card so I can hand it out to people when they say that.<p>What gets me, though, is the &quot;I KNOW it&#x27;ll make a million dollars...&quot; part. How do you know? What market research have you done? Do you have any data at all that backs that statement up? They never do.<p>It&#x27;s never been easier to build amazing things in technology, but it&#x27;s not magic. You still have to do the damn work!<p>Edit to add: And the work doesn&#x27;t stop once the app is built. You have to market it. I worked with a guy who had an idea, had money to put into it (e.g.; to pay me to build it), was in the industry so he understood the problem he was solving, thus, and most importantly, needed this product himself. He even put money into hiring a professional designer so the app looked great when it was done. However, what he didn&#x27;t factor in that at that point, he had to go sell it. The app hasn&#x27;t made a dime since it launched because he didn&#x27;t want to do the sales and marketing work.<p>By the way; I&#x27;ve had that same scenario happen twice.
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hnarnalmost 4 years ago
&gt; “So, what’s the hardest part about designing a game? It must be coming up with the ideas, right?”<p>This feels like a point of view that&#x27;s so far detached from reality that you almost suspect it was made up, but judging about the amount of people I&#x27;ve met who have &quot;priceless ideas&quot; I guess it&#x27;s depressingly common.<p>It&#x27;s also a point of view that you can only keep if you&#x27;ve literally never built anything in your life. Anyone who has tried to take an idea from theory to practice knows that there&#x27;s -- in comparison to the amount of work required to formulate the idea -- an excruciating amount of work. Unless you&#x27;re extremely motivated, more often than not you will quit half way, because of vastly underestimating the amount of effort needed.<p>This blog post is much too forgiving in saying that &quot;your idea is valuable&quot; in the first place: it&#x27;s not. Ideas are useless. They&#x27;re a dime a dozen, and most successful ideas that materialized in the world were derivatives of ideas that already existed, just <i>executed</i> better.<p>Facebook wasn&#x27;t a new idea. The iPod wasn&#x27;t a new idea. Google wasn&#x27;t an new idea, it was just a better search engine. The amount of &quot;winning ideas&quot; can be counted on one hand, everyone else just had to put a massive amount of work into improving something that kind of already existed.
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adamkochanowiczalmost 4 years ago
This is also why I roll my eyes at most NDAs.<p>There were plenty of grocery delivery flops before Instacart and FreshDirect got off the runway. Stop flattering yourself that your idea is <i>that</i> good.
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jbverschooralmost 4 years ago
&gt; Imagine if your spouse told you, “I have an idea for a delicious 10-course meal. You should spend the next few days researching each dish, buying the ingredients, testing different versions, preparing the final meal, and serving it plate by plate at a dinner party. We’ll split the credit 50&#x2F;50.”<p>I&#x27;m gonna use that, as this is something people understand. But he forgets to add that you&#x27;ll also need to get a venue, and customers too. Oh wait, it will sell itself, right?
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andrewstuartalmost 4 years ago
If I had a really great idea I absolutely would build it in stealth as far as possible, to give the greatest possible advantage before launching it.<p>Consider ClubHouse - remember them? It&#x27;s a great idea and every single big player has cloned them into their product.<p>Consider facebook itself - the movie says that the idea was from the Winklevoss twins but MZ lifted it.<p>You&#x27;re crazy if you think a really really great idea is worthless and should be shared around. If you&#x27;ve got a truly groundingbreaking idea then you should get as far ahead as you possibly can before going public with it.<p>Ideas are not inherently worthless - an idea is an ingredient and there are lots of people out there with the other ingredients to turn it into something awesome.<p>MOST ideas however aren&#x27;t likely to be amazing and will be hard to convince people to believe in.
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cableshaftalmost 4 years ago
Just an FYI to people who might not be in the know, this is Jamey Stegmaier of Stonemaier Games, and he is known for being one of the most transparent and candid board game publishers in the business, and his blog is seen by many as essential reading if you want to publish your own games (especially Kickstarter, back when he did that).<p>The publisher has a lot of dedicated fans as a result, and several of their games have been extremely well received (Scythe, Viticulture, and Wingspan in particular).
jrm4almost 4 years ago
Here is a brilliant idea: Like Tinder, but for basketball pickup games.<p>Why do I mention this one here? Because I teach at a University, and I have heard this one at least once a year for over a decade.<p>(My response is pretty honest - e.g.&quot;it really sounds like a great idea, and I don&#x27;t know why it hasn&#x27;t been done. Go for it, and I&#x27;ll be happy to help if you have <i>specific</i> questions.&quot; But &quot;how do I get this off the ground?&quot; Nooope. Figure it out.)
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Zealotuxalmost 4 years ago
Indeed, execution is key, I offered 50% to my initial co-founder, who ended up not joining by lack of time and other commitments, and will gladly offer 50% to my next co-founder if I ever find them. Because I&#x27;d rather have 50% of a successful company that makes money than 80% of a failed project, and that&#x27;s knowing that I already worked a year on it.
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lmilcinalmost 4 years ago
My mental model of value of an idea is that it is one of <i>multipliers</i>.<p>There are many different factors that affect end value: execution, value to others, luck, timing, etc.<p>The end value is all those factors multiplied.<p>Even if your idea is great (is large factor) you can still get zero value if any of other factors is zero.<p>Worth noting, that if you don&#x27;t plan to execute on an idea it is effectively worthless.<p>If you take a look at any historical &quot;idea men&quot; that have also been successful (like Edison) you will notice that they did much more than just produce ideas. They produced ideas but then executed on them, provided real value to others, had these ideas at the right time, had some luck, etc.
strkenalmost 4 years ago
I really hate the framing of ideas as worthless, because they&#x27;re usually inextricably tangled with the creator&#x27;s enthusiasm. The article acknowledges this at the end, but it&#x27;s kinder to go straight to talking about how they plan to execute it. You don&#x27;t need to call an idea worthless to the face of the person who came up with it, since their passion <i>isn&#x27;t</i> worthless and they may not distinguish between the idea and their attachment to it.
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sfinkalmost 4 years ago
I believe everything this article says. I also believe the opposite, that ideas can be worth 1000x execution.<p>Specifically, I would restate the author&#x27;s thesis as &quot;an idea without execution is worthless.&quot;<p>But what about execution without an idea? That happens all the time too. People have a goal, have no ideas as to how to accomplish that goal, so just brute force it. The result is often a wart that damages the cohesiveness and usability of whatever it was applied to.<p>I&#x27;m speaking in general terms -- it might be a &quot;disruptive&quot; company that captures value without creating any. It might be a UI feature that violates the mental model and thus makes the entire UI hard to learn. It might be a copycat app that adds to the noise of the marketplace. Even if something is executed just as well as the thing it&#x27;s cloning, that thing <i>already existed</i>. We don&#x27;t need two of them. If nothing is being added, then something is being subtracted from the overall system.<p>I&#x27;ll confess, I&#x27;ve described myself as an idea guy. But I don&#x27;t mean &quot;ideas only&quot;, I mean &quot;ideas also&quot;. As in, if I&#x27;m part of a team trying to accomplish X, I&#x27;ll come up with a dozen different ways that we could approach the problem. Sometimes it results in a dramatically simpler implementation, sometimes it results in wasted time going through and discarding a bunch of dumb ideas that don&#x27;t pan out. Sometimes it results in solving a set of related problems at the same time with little to no additional cost. Or pawning off the solution to a different group.<p>Don&#x27;t tell me those ideas are worthless!
jollybeanalmost 4 years ago
Execution is almost everything.<p>Almost any idea, well executed could succeed on some level.<p>That said, sometimes &#x27;execution&#x27; is not what we think it may be. I always remembered OkCupid as having great UI an design. PlentyOfFish had bizarre, ugly, unwieldy, sometimes not working UI. POF I believe sold for a lot more, and the founder basically bootstrapped and practically owned the entire thing. In the later case &#x27;just getting the photos up with a profile&#x27; seemed to be the key magic point. Bumble ... the novelty of &#x27;women chose&#x27; and pushing really, really hard on the &#x27;female founder&#x27; PR opportunity to the tune of monthly exposure on CNN and major outlets.<p>Sometimes I wonder if Liz Holmes were to have had better talent, if she could have pivoted that finger-prick BS into something actually applicable. It always felt like &#x27;fraud on the edge of something actually useful&#x27; but never crossed the line.
bob33212almost 4 years ago
And then there are good ideas that are impossible to execute. &quot;Software that identifies all discrepancies between data in different systems&quot; for example. Sounds great but in practice that is just ETL and analytics. Nothing new.
imtringuedalmost 4 years ago
&gt;While I was at a family wedding a few weeks ago, one of my aunts asked me, “So, what’s the hardest part about designing a game? It must be coming up with the ideas, right?”<p>The hardest part in running a business is finding customers. Going by that logic, the hardest part in game design (and entertainment in general) is finding an audience. The biggest risk is that you end up making a perfect game with the best ideas possible that only you want to play. You can also do the opposite. Design a game trying to appeal to everyone and thereby having no audience whatsoever. Although liked by many, it&#x27;s quality will be poor.
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elicashalmost 4 years ago
I wish articles like this would more seriously engage with the possible value of First Mover Advantage in certain circumstances and industries. You can do this while recognizing that implementation is key.
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frindoalmost 4 years ago
&gt; <i>You might be afraid of someone stealing your idea. Don’t be. Remember, ideas are an abundant commodity–it’s time that is scarce</i><p>I wish more people understood this! 2&#x2F;3 of the time someone asks me to hear their idea they want me to sign an NDA first.<p>As though I have time to build a dating app that matches people based on their favorite color!<p>But seriously, I think people would be surprised how much two ideas can diverge based on execution and in most circumstances sharing your idea is very low risk.
spc476almost 4 years ago
&quot;Don&#x27;t worry about people stealing your ideas. If your ideas are any good, you&#x27;ll have to ram them down people&#x27;s throats.&quot; -- Howard Aiken
ransom1538almost 4 years ago
&quot;One thing that many people (including myself at times) are prone to is an irrational fear that their idea will be stolen.&quot;<p>IMHO. You can have a amazing idea and terrible execution and be fine. But if you have a bad idea and amazing execution you are screwed. Stealing ideas is therefore a real thing. But great ideas are so rare - people assume they don&#x27;t exist - therefore, it is assumed an execution issue.
yobboalmost 4 years ago
&gt; Your friend’s terrible prototype is worth 100x more than your great idea<p>No, something that exists and consumes space&#x2F;resources&#x2F;mindshare basically has negative value until proven otherwise. It has all sorts of misguided hangups and ideas attached to it which might make it a worse starting point than a clean slate.<p>Otherwise, it&#x27;s true that almost all ideas are worthless.
inetseealmost 4 years ago
When I got to this line &quot;Ever since I started Stonemaier Games–and with increasing frequency–people have come to me with their ideas.&quot; my first thought was about screenplays.<p>Many people who are actually working in the filmmaking business will absolutely refuse to even glance at a screenplay that doesn&#x27;t come to them from an agent or a producer or someone else they know who is actually working in the filmmaking business. The primary reason is that they may already be working on a project like the one in the screenplay being offered to them. If they read the offered screenplay they may be opening themselves to some really annoying legal hassles. So they just tell the would be screenwriter to take their screenplay to an agent.<p>I wondered whether the same kinds of legal hassles happen in the games industry. Does someone come up with an idea, offer it to a game company or a game developer, and then call a lawyer if they get told the idea is already in development?
qwerty456127almost 4 years ago
&gt; Take, for example, pretty much any science-fiction novel, movie, or television show. It’s probably full of interesting ideas, and those ideas might inspire actual science or technology someday<p>To me ideas from science-fiction seem obvious and often inevitable to be implemented. I have &quot;invented&quot; the concept of &quot;iPads&quot; in my early childhood long before I&#x27;ve seen them in the Space Odyssey and Star Trek. Not for an instant this makes me feel genius, this was just an obvious concept like the wheel was - it was doomed to be &quot;invented&quot; and needed no actual inspiration. This is more of a game of who patents an obvious idea faster and starts selling the best implementation of it first.
tpoacheralmost 4 years ago
I know what the author means by &quot;their bad prototype is worth more than your brilliant idea&quot; ... but honestly, on the other hand, I think placing this kind of value on halfbaked ideas that simply happened to get executed, is it&#x27;s own kind of evil.
Taylor_ODalmost 4 years ago
I had this discussion with my team at one point. Most of them were fairly early career and believed they just needed a great idea. I believe the opposite. Ideas are cheap. Execution is very very hard.<p>My example for a long time was that Netflix for video games is a great idea. At some point we will be able to &quot;rent&quot; or &quot;use&quot; games for a low monthly few instead of buying video games. It&#x27;s happened with most other media and the large hurdle is figuring out copyright and logistics. But someone will come along with that knowledge and make it happen eventually.<p>We&#x27;re about 4 years from that conversation with my team and I believe Netflix announced they are going to get into the videogame space recently.
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labradoralmost 4 years ago
I really hate that ideas are worthless. It&#x27;s really gatekeeping as in &quot;pull up a chair son and let me tell you about how I executed on my ideas and made a lot of money, while you sit there doing nothing with yours.&quot; It&#x27;s like comparing painters by the amount of money their paintings fetch. People like to paint. Sometimes they make a good painting that doesn&#x27;t sell for anything. Then along comes Thomas &quot;master of light&quot; Kinkade who tells a young painter, &quot;you aren&#x27;t making any money with your paintings, so they&#x27;re worthless, while I make millions with mine&quot;
rehto21almost 4 years ago
Shameless plug of an algorithmic ideation technique I use to generate lots of random ideas - <a href="https:&#x2F;&#x2F;www.fueet.com&#x2F;ideas-1.html" rel="nofollow">https:&#x2F;&#x2F;www.fueet.com&#x2F;ideas-1.html</a>
asaddhamanialmost 4 years ago
Amazing read! Ideas without execution are worthless, and mediocre ideas with great execution win markets all the time.<p>Many people sit on great ideas waiting for the right time &amp; conditions (speaking from experience); if you think your idea is worth something, go out there and do something about it yourself, do anything, it is truly the effort that counts.<p>It feels particularly exploitative how &quot;idea guys&quot; will come to developers and designers and expect them to toil away for peanuts (or _maybe_ equity), it happens very often and you know 99% of the time it&#x27;s not gonna go anywhere.
emrahalmost 4 years ago
Of course ideas have value only when executed. That&#x27;s like saying a lottery ticket or a check only has value when cashed.<p>That fact aside, some ideas are indeed worth more than others, just like some checks are worth more than others when cashed (aka executed). It all depends on what type of experience they are coming from. Most ideas are not worth much because they are coming from a place with little to no applicable experience, they are generated by someone looking at a problem domain from the outside rather than being an insider
oblibalmost 4 years ago
I dealt with this when I was younger and built custom cars. Every car builder I learned from has, so I wasn&#x27;t surprised when the same thing happened after I made my first &quot;app&quot;.<p>The most common denominators are they have nothing more than a concept in their head (nothing on paper, no artistic renderings), want you to invest your time making their dream product, promise you&#x27;ll both get very rich, have no skills to help make it and express no desire to work on learning them, and they&#x27;ll be the corporate CEO.
lifeplusplusalmost 4 years ago
I think it depends on novelty of an idea, most ideas are slight iteration or down right copy of existing stuff. And if idea is too novel it&#x27;d not look like a good idea to begin with, unless it&#x27;s very obvious, which is even more rare. This is not to say copy ideas are bad, if market isn&#x27;t dominated by few then copy ideas can become a successful businesses too, but it also means execution has to come through or it will be another me too idea behind the queue.
thallukrishalmost 4 years ago
There are 1000s of SHOW HN. But a fraction of them get attention. So does that mean the idea was worthless and the person went ahead spending time building it? No, the person who builds always finds it fascinating. It may not become a hit. But you can&#x27;t say the idea is worthless. It is a lottery. Only few make it. The magic is about doing the best you can on the idea you like and leave it to the audience to decide just like a Movie.
avelisalmost 4 years ago
The end of the article was encouraging and refreshing to read. IMO making an idea doesn&#x27;t take courage it takes capital (Time &amp; Resources). My challenge is that idea making is capitally inefficient in comparison to say, buying a house or even just buying the market. Pushing through that to say this is worth spending capital on is what I struggle with. Yes, I could build it, but would someone really buy it?
Reechikalmost 4 years ago
A friend of mine told me a saying they have at Walmart, “you get one point for talking and nine points for doing.”<p>Thanks for sharing this article — I really liked it.
k__almost 4 years ago
Even in the founder matching from YC, such people run around.<p>They are hungry and foolish, they want to disrupt.<p>The younger ones just throw some phrases at you, the more experienced try to appear more professional, with Zoom meetings, protocols, and full calendars.<p>But in the end it all was &quot;how fast can you build something?!&quot;
billwearalmost 4 years ago
i think this is one reason that, at Canonical, you can&#x27;t really get an idea past the starting gate unless you have a decent engineering spec to go with it. how will you build it? how does it actually meet user&#x27;s needs (even if you&#x27;re inventing a need)? what are the detailed scenarios that explain how users will interact with the executed idea? is it suitable for FOSS&#x2F;crowdsourcing PRs? And most importantly, can you write down how someone off the street would easily be able to tell that you&#x27;ve implemented a useful idea? Ideas don&#x27;t go away -- we use Trello for those, and they go in our backlog -- but engineering-wise, NASA-countdown-to-launch-wise, HTH do you get that idea into something practical, useful, and presentable?
theshadowknowsalmost 4 years ago
I’ve had an idea for a mobile app for…eight years. I legitimately think it’s something that people would find useful and so far I’ve not seen anyone tackle the problem the way I’ve thought to do it. But..I’ve built nothing. So yeah as of now it’s useless. Hurts but it’s true.
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masswerkalmost 4 years ago
What I found particularly interesting is how adverse this is to todays tech patents.<p>(Compare this recent EEVblog video: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lDdRVtka0Jg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lDdRVtka0Jg</a>)
JoeAltmaieralmost 4 years ago
A writer said once &quot;People are always coming to me and saying they have a great idea for a story. If I write it, we can split the proceeds. I tell them that&#x27;s like I&#x27;m a boxer and you know a guy I can fight. If I fight him, we can split the money.&quot;
ChrisArchitectalmost 4 years ago
Weird this post uses the Nike self-lacing shoes from Back To The Future II as a &#x27;sci-fi&#x2F;out there idea&#x27; when like a month before this in 2016 Nike released the actual self-lacing Mags they had been working on&#x2F;teasing between 2011-2015
mbrodersenalmost 4 years ago
The <i>hardest</i> part of <i>any</i> business (games or otherwise) is finding paying customers. Your ideas&#x2F;hard work&#x2F;execution&#x2F;vision&#x2F;tools&#x2F;… is worthless without somebody actually willing to commit real $ for your product.
RandomLensmanalmost 4 years ago
What is a bit missing is that being able to tell when the time is right for a certain idea, i.e. when to commit resources to it, is super valuable. This is something that also requires work, but different from executing on the idea itself.
z3t4almost 4 years ago
An idea can be worth a lot! That&#x27;s why we have patterns. It can however be very difficult to see why an idea is so good - so you <i>will need</i> the idea guy - execution is really the easy part, that you can solve with money.
ncmncmalmost 4 years ago
The better an idea is, the harder it will be to impress anyone with how good it is. The very, very best ideas are spit on and never developed, to this day.<p>Unfortunately, the worst ideas are too, so you can&#x27;t tell anything from that.
vincentsaulysalmost 4 years ago
Reminds me of the (in?)famous tumblr blog: <a href="https:&#x2F;&#x2F;whartoniteseekscodemonkey-blog.tumblr.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;whartoniteseekscodemonkey-blog.tumblr.com&#x2F;</a>
jasfialmost 4 years ago
Validate your idea, then build it. See: <a href="https:&#x2F;&#x2F;cxo.industries" rel="nofollow">https:&#x2F;&#x2F;cxo.industries</a>
croesalmost 4 years ago
Isn&#x27;t this only valid for certain types of ideas? What about the ideas for gravity and relativity?
Hippocratesalmost 4 years ago
This is the same argument DHH makes in a very similar post aptly titled &quot;There&#x27;s no room for The Idea Guy&quot;:<p><a href="https:&#x2F;&#x2F;signalvnoise.com&#x2F;posts&#x2F;2188-theres-no-room-for-the-idea-guy" rel="nofollow">https:&#x2F;&#x2F;signalvnoise.com&#x2F;posts&#x2F;2188-theres-no-room-for-the-i...</a><p>I don&#x27;t disagree, in fact it was one of my favorite posts due how relatable it is to the many convos I&#x27;ve had with non-technical friends and acquantainces. They mean well, and share their app idea as if it is the next Facebook, and the thing standing between us and some mega yachts is a coder (me) to simply &quot;whip it up&quot;.
excaliburalmost 4 years ago
(2016)
DonHopkinsalmost 4 years ago
I posted this earlier in the previous discussion about &quot;Nobody Likes the “Idea Guy”&quot;:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=19283625" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=19283625</a><p>&gt;I have a test I run before wasting time talking about ideas: have I spent at least as much time trying to implement this idea as I&#x27;ve spent talking about it? If not, and if the idea&#x27;s any good, then it&#x27;s time to shut the fuck up and sit down and start coding. That gives me much more time to talk about ideas I&#x27;ve already implemented.<p>&gt;I&#x27;m not saying you shouldn&#x27;t talk or write about ideas, but that you should try to strike a balance, like tacking a sailboat against the wind. You learn some things from talking with other people and writing to organize your thoughts, then you learn other things from shutting the fuck up, writing code, and using what you built.<p>&gt;33 years ago I was lucky enough to come up with a good enough idea to shut the fuck up and implement, which proved it was good enough to talk and write more about, which led to many more rounds of implementation, changes, talking and writing. Now I&#x27;m learning how to program Blender in Python, to do yet another round, by learning from and building on top of other people&#x27;s work!<p>Some links to stuff I published, instead of patenting:<p>Pie Menus: A 30 Year Retrospective (Written 30 years after the 1988 CHI paper.):<p><a href="https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;pie-menus-936fed383ff1" rel="nofollow">https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;pie-menus-936fed383ff1</a><p>Pie Menu Timeline (Pie menu related work by other people and myself.):<p><a href="https:&#x2F;&#x2F;medium.com&#x2F;@donhopkins&#x2F;pie-menu-timeline-21bec9b21620" rel="nofollow">https:&#x2F;&#x2F;medium.com&#x2F;@donhopkins&#x2F;pie-menu-timeline-21bec9b2162...</a><p>An Empirical Comparison of Pie vs. Linear Menus (1988 CHI paper.)<p><a href="https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;an-empirical-comparison-of-pie-vs-linear-menus-466c6fdbba4b" rel="nofollow">https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;an-empirical-comparison-of-pie...</a><p>Pie Menu Cookbook (An early article from 1988.):<p><a href="https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;pie-menu-cookbook-2ccc49547c9d" rel="nofollow">https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;pie-menu-cookbook-2ccc49547c9d</a><p>How to Choose with Pie Menus — March 1988 (An early article from 1988.):<p><a href="https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;how-to-choose-with-pie-menus-march-1988-2519c095ba59" rel="nofollow">https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;how-to-choose-with-pie-menus-m...</a><p>The Design and Implementation of Pie Menus (December 1991 Doctor Dobb&#x27;s Journal cover article, User Interface issue.):<p><a href="https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;the-design-and-implementation-of-pie-menus-80db1e1b5293" rel="nofollow">https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;the-design-and-implementation-...</a><p>Pie Menu FUD and Misconceptions: Dispelling the fear, uncertainty, doubt and misconceptions about pie menus. (A discussion of problems with the patent system.):<p><a href="https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;pie-menu-fud-and-misconceptions-be8afc49d870" rel="nofollow">https:&#x2F;&#x2F;donhopkins.medium.com&#x2F;pie-menu-fud-and-misconception...</a><p>Another point I&#x27;ll add about patenting and restricting -vs- freely publishing and sharing ideas and code:<p>The University of Maryland Office of Technology Liaison wanted me to patent pie menus, and hold off talking or publishing about them or distributing any source code, until after the patent application was complete. But instead, I decided not to patent them, and to publish about them and share the free source code immediately.<p>Had I followed their advice, I would not have been able to freely use MY OWN IDEAS in subsequent open source and commercial products while working for myself or other companies (like NeWS, UniPress Emacs, X10 and X11 window managers, SimCity, and The Sims, and various open source implementations), because I or my employer would have had to negotiate a license with the University.<p>Even if the license only cost one penny, the lawyers who I or my employer would have had to hire to negotiate that one penny license would have been prohibitively expensive. And I would not have been able to use them in free open source software, either.<p>You probably are not going to be working for the same company (or University) for the rest of your life, and you probably are going to want to take your own ideas with you and continue to develop and use them, so it&#x27;s a bad idea to sign your ideas away to the institution you currently happen to be working for, in exchange for some chump change and a framed certificate of appreciation.
France_is_baconalmost 4 years ago
First, who has not heard this 10 million times, yet people keep writing that &quot;it is not the idea, it&#x27;s the execution.&quot;? What&#x27;s next, you&#x27;re going to tell me that the sky is blue, the grass green? How many more times is someone going to write the same article? It&#x27;s like writing about supply and demand - hey, did you know as supply goes down, price goes up? Wow. Thanks for that brilliance.<p>However, the reality is that the saying is completely wrong. Totally, completely 100% wrong.<p>Sure there&#x27;s a sh-tload of ideas. Bad ones. Great ideas are truly rare.<p>If ideas are so nothingburger, that no one is interested in stealing your idea, why do you think that all companies make employees sign NDA&#x27;s? Why do you think that companies have such tight security? Did you read about the case where Apple had police raid someone&#x27;s home because they thought that he had a latest version of their iphone at his house?<p>Why do you think universities have classes on competition? What do you think they teach? That there is only one single day spent in the class, where the professor says, &quot;Don&#x27;t worry about competition or your secrets being stolen, there&#x27;s no such thing, it&#x27;s a fairy tale.&quot; And the only test on the final is, &quot;Should you worry about your ideas being stolen, yes or no?&quot;<p>This stupid idea that it is not the idea, that it is the execution makes me grind and gnash my teeth in utter rage every time that I read it.<p>Am I saying that execution doesn&#x27;t matter? Don&#x27;t be a twit. Of course it does. When I was young I had the idea to work at a restaurant for money. Did anyone think there had to be no execution where I didn&#x27;t have to apply for the job and do the work once hired? Someone has to write an article about that? Hey, did you know once you&#x27;re hired, you have to do the work??? But a friend had an idea that brought him an income 10 times as much as what I did. Did he tell me about the idea? No, because if he did, I would have done that, too, leaving less money for him, maybe put him out of business. Don&#x27;t tell me the idea isn&#x27;t important. His idea was worth $1000 per weekend to my $50 per weekend. He probably didn&#x27;t execute as much as I did, either. Work was much harder in a restaurant than his idea.<p>But let&#x27;s say you have the idea of, oh, razor blade sandwiches, where you have two slices of bread filled with razor blades. You can have the best mustard and mayonnaise, the best artisan bread, world-class marketing, - the best freaking execution in the work, and nobody is going to buy your f-ing sandwich.<p>if you think ideas are worthless, just ask Tyler and Cameron Wilklevoss. They had the idea of Facebook, and hired Mark &quot;The Thief&quot; Zuckerberg to do the programming. Zuckerberg then started creating his own and did not work on the Winklevoss&#x27;, even though he said he was.<p>While you cannot patent an idea, Zuckerberg still stole the idea, which he recognized was a great idea. Yes, there has to be execution, but that is what the Winklevoss twins paid Zuckerberg to do for them, but, to repeat, Zuckerberg stole the idea.<p>And I personally have had ideas stolen by people whom I discussed the ideas with, to get their take on it. I&#x27;m telling you, nothing, <i>nothing</i> feels worse in the world when this person takes the idea and uses it. I had a bunch of projects I was working on, so I could not do anything for 6 months on it, but I was gathering information and ideas, and was asking for their thoughts on how to make it better. Nothing feels worse than having your idea stolen, nothing. I&#x27;m still bitter, all these years later, and it sure ended the friendships.<p>People say it is 1% idea, and 99% execution, but that&#x27;s so wrong. It&#x27;s 99% the idea, and 99% the execution.<p>And the author saying a terrible idea executed is better than a great idea not executed is just retarded in the real world.<p>And again, I&#x27;m not saying execution is unimportant, it is silly to think an idea is useful by itself by realistic and intelligent people, and execution is unimportant. If someone thinks that their idea is worth a million dollars and they want someone else to do the execution and split the profits, well, that&#x27;s not something to talk about, because that person is just an idiot. But that has nothing to do with the importance of the idea.<p>Keep your own council. Play your hand close to your vest.<p>I could go on about this forever, giving more and more examples and reasons, but I think you all catch my drift.
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m1117almost 4 years ago
This whole article is just that guy&#x27;s idea, so this article is worthless? Right? Well, at least it all starts w&#x2F; Idea+Passion. No idea-no fun. Stop shitting on things on hacker news.
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