I've given Factorio a wide berth. It seems risky for me to sit down with this game. The strategic rpg/simulator addict in me really wants to :).
Nice project. FYI, this is using the Yosys Verilog synthesizer for the real magic.<p><a href="https://github.com/YosysHQ/yosys" rel="nofollow">https://github.com/YosysHQ/yosys</a>
Documentation is in the README.md at:<p><a href="https://github.com/redcrafter/verilog2factorio" rel="nofollow">https://github.com/redcrafter/verilog2factorio</a>
I wonder if the same thing would be possible for Rimworld, using some level of abstraction over pawns (as input/output connections) and minimum room configurations.