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How Steam works against Small Games

3 pointsby NonControalmost 4 years ago

1 comment

AnIdiotOnTheNetalmost 4 years ago
&gt; People complained that Steam was flooded with Shovelware. “It is the Indiepocalypse” developers shouted!<p>&gt; Guess what? Valve was listening. And they acted. You got your wish. Shovelware isn’t a problem anymore. Really it isn’t.<p>I remember telling people at the time that this sort of thing would happen. It&#x27;s the obvious result of store curation: some games are going to get excluded even if that are actually good. I cited GoG as an example because at the time it had rejected Opus Magnum[0]. Much like they get flak for not policing the forums better, or because there are &#x27;porn&#x27; games, or &#x27;hate&#x27; games, everyone seems to think this is an easy problem to solve and it really isn&#x27;t if you care about allowing a wide range of expression.<p>And in this case it is a real shame, because I have a soft spot for short games. There are a lot of games out there that &quot;don&#x27;t really get good until after hour 6&quot; or some such nonsense, and I value my time so I consider long games with &quot;a lot of content&quot; to generally be a negative. I want games that can be enjoyed in less time, not more[1]. And being that such games are usually a lot less work they are free to be much more experimental.<p>Fortunately Steam has a system of allowing individual players to curate collections of games. I am not aware of anyone curating Small Games, but I would imagine they exist. Perhaps life would be easier for small game devs if discoverability of curated collections related to your interests was better?<p>[0] Which I maintain is the best of the Zachtronics games.<p>[1] Yet I find that I like Stardew Valley, a game I would have assumed I&#x27;d hate. Go figure.