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Bevy's First Birthday: a year of open source Rust game engine development

82 pointsby _cartalmost 4 years ago

2 comments

cropcirclbureaualmost 4 years ago
He ain&#x27;t kidding about the ergonomics of the ECS boys and girls. Especially in Rust...it&#x27;s so good that it&#x27;s not longer just tool for performance optimization but code readability&#x2F;comprehensibility. It&#x27;s either that or having a lot of `Arc&lt;RwLock&lt;T&gt;&gt;` s flying around (atomic ref counted read write locks for the uninitiated). I say this as someone who&#x27;s making use of bevy_ecs separately in this toy renderer project of mine and I&#x27;ve not had to do any wrestling-matches with the compiler since I pulled it in. Absolute joy to use.<p>Entity-relationships (foreign keys basically) are an interesting idea and can&#x27;t wait to see what they look like.<p>Also, I want to add that the bevy community and generally rust_gamedev are pretty great and full of welcoming and inspiring people as such.
_cartalmost 4 years ago
Bevy&#x27;s creator &#x2F; lead developer here. Feel free to ask me anything!
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